This is conflicting with the CoronaSDK credits.
http://docs.coronalabs.com/api/library/credits/index.html
Change the name of your Credits.lua to something else and the problem should go away. [import]uid: 67839 topic_id: 36475 reply_id: 144742[/import]
Thank you, now when i press the 'play button to bring the game scene it brings up brings the credit scene instead of the game scene any ideas why? [import]uid: 202019 topic_id: 36475 reply_id: 144750[/import]
Thank you, now when i press the 'play button to bring the game scene it brings up brings the credit scene instead of the game scene any ideas why? [import]uid: 202019 topic_id: 36475 reply_id: 144751[/import]
rob
March 2, 2013, 1:53am
24
what does your changeScene function look like? [import]uid: 199310 topic_id: 36475 reply_id: 144757[/import]
You need to double check in your code where you call director:changeScene().
For example:
director:changeScene(“startgame”)
would go to startgame.lua [import]uid: 67839 topic_id: 36475 reply_id: 144758[/import]
something like this:
function changeScene(e)
if (e.phase == “ended”) then
director:changeScene(e.target.Scene)
end
end
local director = require(“director”)
local mainGroup = display.newGroup()
local function main()
mainGroup:insert(director.directorView)
director:changeScene(“startpage”)
return true;
end
main() [import]uid: 202019 topic_id: 36475 reply_id: 144781[/import]
something like this:
function changeScene(e)
if (e.phase == “ended”) then
director:changeScene(e.target.Scene)
end
end
local director = require(“director”)
local mainGroup = display.newGroup()
local function main()
mainGroup:insert(director.directorView)
director:changeScene(“startpage”)
return true;
end
main() [import]uid: 202019 topic_id: 36475 reply_id: 144782[/import]
rob
March 2, 2013, 6:37pm
28
where are you creating the button and setting its .Scene attribute? [import]uid: 199310 topic_id: 36475 reply_id: 144809[/import]
rob
March 2, 2013, 12:44am
29
I’ve moved this to the Director forum.
Doesn’t Director need to have a return at the end of the new function?
[code]
module (…, package.seeall)
function new()
local gameGroup = display.newGroup()
print “THE CREDITS WILL GO HERE”
return gameGroup – add this line.
end
[/code] [import]uid: 199310 topic_id: 36475 reply_id: 144741[/import]
This is conflicting with the CoronaSDK credits.
http://docs.coronalabs.com/api/library/credits/index.html
Change the name of your Credits.lua to something else and the problem should go away. [import]uid: 67839 topic_id: 36475 reply_id: 144742[/import]
Thank you, now when i press the 'play button to bring the game scene it brings up brings the credit scene instead of the game scene any ideas why? [import]uid: 202019 topic_id: 36475 reply_id: 144750[/import]
Thank you, now when i press the 'play button to bring the game scene it brings up brings the credit scene instead of the game scene any ideas why? [import]uid: 202019 topic_id: 36475 reply_id: 144751[/import]
rob
March 2, 2013, 1:53am
33
what does your changeScene function look like? [import]uid: 199310 topic_id: 36475 reply_id: 144757[/import]
You need to double check in your code where you call director:changeScene().
For example:
director:changeScene(“startgame”)
would go to startgame.lua [import]uid: 67839 topic_id: 36475 reply_id: 144758[/import]
something like this:
function changeScene(e)
if (e.phase == “ended”) then
director:changeScene(e.target.Scene)
end
end
local director = require(“director”)
local mainGroup = display.newGroup()
local function main()
mainGroup:insert(director.directorView)
director:changeScene(“startpage”)
return true;
end
main() [import]uid: 202019 topic_id: 36475 reply_id: 144781[/import]
something like this:
function changeScene(e)
if (e.phase == “ended”) then
director:changeScene(e.target.Scene)
end
end
local director = require(“director”)
local mainGroup = display.newGroup()
local function main()
mainGroup:insert(director.directorView)
director:changeScene(“startpage”)
return true;
end
main() [import]uid: 202019 topic_id: 36475 reply_id: 144782[/import]
rob
March 2, 2013, 6:37pm
37
where are you creating the button and setting its .Scene attribute? [import]uid: 199310 topic_id: 36475 reply_id: 144809[/import]