Hi Caleb - thanks helps for the leads - I’ll have a look at these…
One question. I’m assuming Ceramic implements the window manager type function you mention from Q7 correct? If yes, and Ceramic is then being used for this, can it also be used for the various smaller Sprites you might have on the screen, or even the player itself. For example if I think of my horizontal scrolling game I have:
a) background image (e.g. blue sky)
b) tunnels (made up out of ground/earth color)
c) sprites at various points (e.g. stars), some my have physics enabled
d) player itself that moves
So I’ve been targeting with my question reducing texture memory for a) & b) which are taking up quite a bit. But if I use Ceramic as the “window manager” so to speak in my game, then do I need to use it (or can I use it), to manage the sprites I talk of in c) as well?