HELP! Simulator not working after update...

Thanks for narrowing down the build number that’s failing. We need to know what is failing to work correctly. Can you run the Corona samples and tell us which ones are not working correctly (specially the sprite animation samples). What APIs is your apps using that you feel are running slow?

If we know of a specific set of APIs that are working poorly or what Corona Sample app is showing the problem, that would help pin point what is happening.

Thanks,

Tom

Hi Tom

Bad news I am afraid.  Most of the samples appear to be running very poorly.  Horse Animation is shocking as it Jungle Scene.  Tried Compass and that just did not load.  Bullet is very jerky.

Really odd - seems to be anything graphical (which is almost everything!).  Slide View project would not load at all.  Status Bar hardly loads - very, very slow and jerky.  Hello Physics is the same.

Nightmare really - what work was done in 2631 then?   I am going to un-install this one and get back 2630…  

Just a thought Tom, this is not a 32 bit issue?  Have you any test bed Windows 7 machines which run on 32 bit architecture like mine?

I’ve been doing regular testing in some x86 environments – as far back as Windows XP. No issues with performance that I’ve found. I tried to reproduce it, but comparing 2630 and 2631 side by side on all the environments I could yielded nothing of use. Both ran fine.

Is there any further information about your machine that you can provide? We don’t have any access to your particular hardware. Make sure you are using the latest drivers from nVidia.

Nothing special Tom.  It is a bog standard Dell Lap-top.  Bought off the shelf.  Runs lots of other software, loads of Microsoft stuff, Photoshop, Office etc.  Are you not able to allude to what work was done in build 2631? 

OK, hold the phone guys, just updated my nVidia drivers and we are back on!  Latest version is now working!

Interesting that something in that build was not compatible with my old nVidia driver.  Anyway, all sorted now so take the defcon level back down to normal levels.

Thanks for your help and suggestions guys…  I was starting to get a panic on!!

Alright – we did touch on some OpenGL stuff, but we didn’t do anything that should be causing massive performance issues. We probably hit a bug in the old driver, which has since been fixed on their end.

Glad to hear everything is back to normal for you.