Hi everybody!
I’ve published a version with API 33 last week and we can now measure the impact.
Feel free to ask me more info, to access my dashboard or whatever if you need.
I see crash rate increased drastically:
I see there are new kind of issues in the list:
Something related to shaders?
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 31350 >>> com.suiarts.DenturesAndDemons <<<
backtrace:
#00 pc 0x0000000000079c60 /vendor/lib64/libglslcompiler.so
#01 pc 0x000000000009cf54 /vendor/lib64/libglslcompiler.so
#02 pc 0x00000000000955bc /vendor/lib64/libglslcompiler.so
#03 pc 0x00000000000955a0 /vendor/lib64/libglslcompiler.so
#04 pc 0x00000000000955a0 /vendor/lib64/libglslcompiler.so
#05 pc 0x00000000000955a0 /vendor/lib64/libglslcompiler.so
#06 pc 0x00000000000955a0 /vendor/lib64/libglslcompiler.so
#07 pc 0x00000000000955a0 /vendor/lib64/libglslcompiler.so
#08 pc 0x0000000000097904 /vendor/lib64/libglslcompiler.so
#09 pc 0x00000000000a2968 /vendor/lib64/libglslcompiler.so
#10 pc 0x000000000010aecc /vendor/lib64/libglslcompiler.so (GLSLCompileToUniflex+13688)
#11 pc 0x000000000011231c /vendor/lib64/egl/libGLESv2_mtk.so
#12 pc 0x0000000000112eec /vendor/lib64/egl/libGLESv2_mtk.so
#13 pc 0x0000000000120680 /vendor/lib64/egl/libGLESv2_mtk.so (glCompileShader+232)
#14 pc 0x00000000000864d0 /vendor/lib64/egl/libGLES_meow.so (MEOW::meow_call_ddk_gl_2_glCompileShader(unsigned int)+32)
#15 pc 0x000000000534f728 /data/app/~~JcLkWYogSHDeS0O0TRFXNA==/com.google.android.webview-_keeFcZeJVoLM1UCNiOdJw==/base.apk!libmonochrome.so
And here some new kind of ANRs: