You can simplify your work, by creating a group for your objects
Like this you will be able to move each object in the group separately (change position of rockets).
And you will move the group (all rocket at the same time),
You can simplify your work, by creating a group for your objects
Like this you will be able to move each object in the group separately (change position of rockets).
And you will move the group (all rocket at the same time),
Note: I see you are scaling the objects after you add bodies.
Be aware, this won’t change the size of the physics body. Physics bodies cannot be scaled.
I tried to change body type to kinematic as well I tried using move to command…but it didn’t work too…
may be as you are saying the error is from transition command…I trying to solve the error by the method you are telling…
Also can I detect collision without adding objects to physics?? If so please provide me an small example…
Hi. I think you’ve gotten off track.
The problems is not with physics and transitions. I’m sure there is a bug in your usage of transitions.
You might need to get personal help from someone or to release a zip of your project for the community to look at. Trying to debug huge pieces of code standalone is too hard.
-Ed