Really that easy huh. So I understand that instead of destroying images you destroy the scene groups those images are in, cool. Will do some testing and update although im pretty sure you solved it. So in general I dont prefer any type over any other type, I prefer whichever is the most efficient. If both are equal then I prefer not using create as create is pretty new to me
. In all honesty, I took most of the way im doing this code from that folder of examples that you sent me around 3 weeks ago. I am probably not following correct but im pretty sure your doing everything in create in those examples.
I use these image sizes so that it can scale to any device. I havent had problems with other devices so far. If the best way is to use integer values then of course I switch all the code to this
. In my eyes if I dont scale everything by device height and width then im relying on Corona to handle this which im sure is good but isnt what im doing make it exactly the definition of scalable to any device as im using actual height and width to decide the size of images? Can I accomplish both the scalability that im saying and the problems you are saying by just making the number round to an integer or is my way of scaling just absolutely ridiculous and wrong haha?