Hey folks! I'm Roj!

I for one am excited about the new acquisition and what it might mean for Corona.

Am I the only one around here who thinks Daily Builds is a bit excessive and takes away resources?  Seems like weekly/bi-weekly builds is good enough, especially for non-critical matters.  

Hi Roj, I was in a cold sweat reading Corona had changed hands again but I’m buoyed by your attitude and those of the developers in this thread.

Corona really is a fantastic platform and like you I’m not sure why it isn’t the default choice for 2D mobile dev. I hope we can make that dream a reality.

Finally as many posters said previously, I would be happy to pay for a pro license again if it were to mean greater security for the platform’s future.

Looking forward to seeing Corona reborn in the coming months :slight_smile:

Our daily build system is automated and usually runs in the very early morning. Doesn’t take too much resource to keep it going, and has the massive benefit of (among other things) helping us catch issues as they creep up/between releases.

Ah, nice!  I always imagined it was some young intern guy working late hours into the night compiling :stuck_out_tongue:

I’ve been very vocal about my concerns of this acquisition, especially on the Corona Facebook group. But I have a vested interest in seeing Corona succeed and so I want to help in any way I can.

I think one way to do that is to spread the word about Corona in as many places as we can. Corona has a great community but it’s all limited to these forums. Other platforms, like Unity for example, always have some sort of buzz around them. I see all sorts of news, tutorials, etc about Unity all over the place.

I think Roj’s plan to showcase Corona in the upcoming conferences is a great idea. But I also think if we want to see the Corona community grow and be successful, then us developers need to start creating the same buzz for it that other platforms have – whether it’s posting tutorials or articles on places like Reddit or GamaSutra, or just talking about Corona on Twitter, or just proudly stating that your newest game was made with Corona. We need people to see how easy and fast it is to create apps using Corona.

My favorite part of the video is the fact that they will allow plugins for other network. I know two (inMobi and Pollfish) that have tried in the past few months to get their plugins included and were denied. 

Why not make a logo “Contrubutor for Corona SDK!” (trademarked) and allow developers to ‘buy’ it? When they do, they get a license to add that logo in the menu of their games - which shows to everyone they contributed to Corona

It would allow everyone who wants to contribute to do it (could be “contributor” badge, “golden contributor” badge and “platinum contributor” badge)

Since developement is something that needs to be ongoing, add a “2015” on it, and “2016” for the next year.

I don’t like ads, and this is actually what I intend to do in my games

Hello. I’m not a very active user, and I know the topic is long dead (sorry for necroposting), but I just wanted to say that I applaud the decision of Roj and Perk to keep Corona SDK free. Personally, I’ve just started using Corona SDK and I don’t have a history of app development, so right now I’m investing my own money to work on my apps. This means paying for a Pro license would be a significant expenditure, considering how much you need to pay overall to make an app: app license, artwork, other apps like Sketch, etc. Perk is a big business and I’m sure they have a sustainable business model. No need to jump ship.

@jjsanchezramirez - thanks!  the way you’re thinking about things is exactly why it makes sense to keep the SDK free now and into the future.  

Happy new year!