Btw, how long after I uploaded my game before I can see it on the Entries page of CoronaDefoldJam?
@santiagoluib3 I think you need press “Join Jam” and “Submit my project” by yourself.
However I have another question: what if I will update my game after October 1 - this update will not be counted?
@Benzeliden, Thanks!! That did the trick.
Not sure if submitting an update after October 1 is counted though. You will have to ask the jam committee for it ;)
Hello everyone, we uploaded our beta to itch today. It was really fun to code the game.
https://bogomazon.itch.io/sword-of-power
There’re only 2 levels and I already found some bugs, but we still have 2 days to fix some of them.
Also we made a trailer:
[media]https://www.youtube.com/watch?v=F1WTS4Eze3M[/media]
You can download the game from itch.io or apply as beta-tester on Google Play (this way you’ll receive any future updates):
https://play.google.com/apps/testing/ru.supremebanana.swordofpower
Feel free to give any feedback
Hi peeps,
I made a last-minute update on Heavy Vertical with 14 hours remaining
Minor fixes made and a bonus “Milk Run” (level 2) to give new players more time to familiarize the controls.
If you have downloaded it previously I recommend getting the latest build
Santi
bad news… i made a fundamental mistake of not testing my game with as many devices as possible especially the older devices.
i saw it running on a not-so-old Android devices, a Xiaomi Redmi running Android 4.2.2 1.4gHz, 2gigRam and a similar sepcs Samsung Tab… it is horribly laggy!!
No big deal for the compo. Turn it in anyways and see if you can optimize for slower devices later.
Hi guys,
Here is latest trailer of my game: Portals of Sacraland - https://benzeliden.itch.io/portals-of-sacraland
Hi robmiracle
I want to thank you so much for posted ‘‘game level tutorial’’ by you.
It was very simple and understandable. It’s very worked out.
I hope we can see new tutorials by you for new developers.
All the best…
A work in progress. But more or less the framework is working and I got two levels to play around, so far so good! I will be uploading a play video on my itch.io page soon, so long as the build times will be good to me.
I am still having that crazy looong build times… sometimes timed out. I only get a successful build in about 1 out of 4 tries, and that is anywhere between 5-12 minutes!!
https://santiagoluib3.itch.io/heavy-vertical
This is a one-man show (I do all graphics, sounds, programming and level design), so time is my biggest challenge!
Cheers,
Santi
Are you including any plugins in your app?
Where are you located?
What version of Corona are you using?
Thanks
Rob
Hi Rob,
Sorry to mention the problem here (might be an inappropriate thread). I have posted this issue in another thread.
I have done all your suggestions and still getting this problem. It’s very intermittent. Sometimes I get a successful build (4-5min) though it’s very rare.
Anyway, to answer your question, I am not using any plugins, I live in Philippines, and I am using Corona 3068 on a Win 7 Ultimate.
Thanks,
Santi
Here’s a gameplay “work in progress” video. Some fine tuning is still needed and the sounds aren’t complete, but you get the idea of the gameplay
https://www.youtube.com/watch?v=_WjzR0IEOD0
Santi
Thanks Rob. Yes i have setup my itch.io page, but it’s currently in Draft mode. I didn’t feel setting up to “Published” until something can be downloaded, what do you think? Can you (and others) see it while it’s in Draft mode?
It’s here:
https://santiagoluib3.itch.io/heavy-vertical
Santi
We cannot see the page. If you could make a game play video available, that would be enough to let you publish it. One of the cool features of itch.io is that it supports the idea of developer blogs and showing progress. You can even publish early versions of your game.
Rob
Cool. So I can use the same video I posted on Youtube as a link and I can set it up to Public, yes?
Santi
Sure!
Most excellent!