Hi, cheers for the details - nice artwork btw - my 2p/cents seems to me that you simplify most of what you want without needing to skew. I’m sure you’ve thought of this, how about treating the animation as 3 having distinct components: the face, the fruit and the green top.
Also I’m sure you can precalculate the sequence as the main variable is rotation of the character when it falls.
The face expressions can surely be a canned spritesheet, as can the green top. And the fruit can be scaled and rotated rather than skewed - I dont think end users would notice the lack of skews
as the action is probably going to be pretty quick.
if you want to coordinate all three, using transitions to do it is a pain to do this in corona, which is why I wrote a little library code: https://github.com/open768/library/blob/master/lib/lib-animate.lua
the wobbler code is at
https://github.com/open768/library/blob/master/widget/wobbler.lua.
the code it pulls in is all in https://github.com/open768/library/ [import]uid: 74338 topic_id: 2091 reply_id: 115500[/import]