Here ya go.
[lua]— inside initialize function
Runtime:addEventListener( “enterFrame”, changeLevel)
---------------change levels---------------------------------------------------
local createLevel = function(event)
currentLevel = currentLevel + 1
changeLevel2(levels[currentLevel])
end
function changeLevel2(level)
balloons:removeSelf()
balloons.numChildren = 0
balloons = display.newGroup()
timer.performWithDelay( 5000, buildLevel(level), 1)
dart2.isVisible = true
dart3.isVisible = true
dart4.isVisible = true
dartsLeft = 3
Runtime:addEventListener( “enterFrame”, changeLevel)
–gun:addEventListener(“tap”, fireDart)
end
function changeLevel(event)
if dartsLeft == 0 and gameState == “removing balloons” and table.maxn(levels) ~= currentLevel then
createLevel()
Runtime:removeEventListener( “enterFrame”, changeLevel)
gun:removeEventListener(“tap”, fireDart)
end
end [import]uid: 49863 topic_id: 29523 reply_id: 119518[/import]