How to detect touch on bigger area? Help me please!

ok! Sent you a file! my nick i barmyman [import]uid: 169507 topic_id: 32361 reply_id: 139157[/import]

Unfortunatlly bad luck! contentToLocal doesnt work!

i made little demo, and you will see my problem! demo is based on drawing with undo
try to get ball higher with line and you will see

@link

Please! Help me! You will be my hero!) [import]uid: 169507 topic_id: 32361 reply_id: 139006[/import]

UPDATE! okay! i made it!
But there is a problem - i can properly draw line, it contents to local, but physics body doesn’t…

Here is a line code which i use with fix:

[code]
local function drawLine(e)
if(e.phase == “began”) then
if(line) then
lineGroup:remove(1)
line = nil
end
prevX = e.x
prevY = e.y
isDrawing = true
lineGroup.x, lineGroup.y = gameGroup:contentToLocal(e.x - prevX, e.y - prevY)
print(“1”)
elseif(e.phase == “moved”) then
local distance = distanceBetween(prevX, prevY, e.x, e.y)
local distance_min = distanceBetween(prevX, prevY, e.x, e.y)
if(isDrawing and distance_min > 10 and distance < 200) then
local distance1 = distanceBetween(prevX, prevY, e.x, e.y)
if(line) then lineGroup:remove(1) end
line = display.newLine(prevX, prevY, e.x, e.y)
line.myName = “line”
line:setColor(255, 255, 0)
line.width = 6
local dist_x = e.x - prevX
local dist_y = e.y - prevY
line_shape = {0, 0, dist_x, dist_y, 0, 0}
physics.addBody(line, “static”, { density = 1, friction = 0.51, bounce = 1.34, shape = line_shape } )
lineGroup:insert(line)
transition.to(game_round, {time=10, alpha=0, alpha=1})
game_round.x = e.x
game_round.y = e.y
lineGroup:insert(game_round)
end
elseif(e.phase == “ended”) then
isDrawing = false
transition.to(game_round, {time=80, alpha=1, alpha=0})
line_count:increment(“line_count”, 1)
line_count:save()
print(line_count:get(“line_count”))
end
end

Runtime:addEventListener(“touch”,drawLine)
[/code] [import]uid: 169507 topic_id: 32361 reply_id: 139043[/import]

Generally, if you move display groups and the physics bodies suddenly stop working properly, its because you’re not moving a display group which contains ALL of the physics bodies. [import]uid: 8271 topic_id: 32361 reply_id: 139165[/import]

Finally figured it all out! horacebury, thank you for support! [import]uid: 169507 topic_id: 32361 reply_id: 139210[/import]

:slight_smile: [import]uid: 8271 topic_id: 32361 reply_id: 139219[/import]

Could you post the relevant portion of your code? I’m very, very certain that contentToLocal does work. You need to be aware of what object you are using it on. [import]uid: 8271 topic_id: 32361 reply_id: 139013[/import]

Can somebody help me, please?(

I think that it is just a one-line issue, i need this physics body to move.

By the way: corona with it’s “hybrid” mode shows that when i draw a line, physics body is in the right place! but actually it is not [import]uid: 169507 topic_id: 32361 reply_id: 139142[/import]

The code you’ve posted is incomplete and requires a lot of work to get it to a point where the logical problem can be resolved. Can you post the entire code please? If that requires you to post your whole game/app listing, then you need to reduce the problem to a sample file which can run on its own without other problems. [import]uid: 8271 topic_id: 32361 reply_id: 139146[/import]

could you post your e-mail? just don’t want to share this demo as it is copyright already ) [import]uid: 169507 topic_id: 32361 reply_id: 139149[/import]

I don’t mean the demo, I mean a very, very reduced set of functionality which provides only the problem you are seeing. [import]uid: 8271 topic_id: 32361 reply_id: 139151[/import]

I can’t download that file. Contact me at horace dot bury at google’s mail dot com [import]uid: 8271 topic_id: 32361 reply_id: 139155[/import]

@link@

Here is a little show up of the problem!

Really appreciate your help, man! Thank you! [import]uid: 169507 topic_id: 32361 reply_id: 139153[/import]

ok! Sent you a file! my nick i barmyman [import]uid: 169507 topic_id: 32361 reply_id: 139157[/import]

Unfortunatlly bad luck! contentToLocal doesnt work!

i made little demo, and you will see my problem! demo is based on drawing with undo
try to get ball higher with line and you will see

@link

Please! Help me! You will be my hero!) [import]uid: 169507 topic_id: 32361 reply_id: 139006[/import]

UPDATE! okay! i made it!
But there is a problem - i can properly draw line, it contents to local, but physics body doesn’t…

Here is a line code which i use with fix:

[code]
local function drawLine(e)
if(e.phase == “began”) then
if(line) then
lineGroup:remove(1)
line = nil
end
prevX = e.x
prevY = e.y
isDrawing = true
lineGroup.x, lineGroup.y = gameGroup:contentToLocal(e.x - prevX, e.y - prevY)
print(“1”)
elseif(e.phase == “moved”) then
local distance = distanceBetween(prevX, prevY, e.x, e.y)
local distance_min = distanceBetween(prevX, prevY, e.x, e.y)
if(isDrawing and distance_min > 10 and distance < 200) then
local distance1 = distanceBetween(prevX, prevY, e.x, e.y)
if(line) then lineGroup:remove(1) end
line = display.newLine(prevX, prevY, e.x, e.y)
line.myName = “line”
line:setColor(255, 255, 0)
line.width = 6
local dist_x = e.x - prevX
local dist_y = e.y - prevY
line_shape = {0, 0, dist_x, dist_y, 0, 0}
physics.addBody(line, “static”, { density = 1, friction = 0.51, bounce = 1.34, shape = line_shape } )
lineGroup:insert(line)
transition.to(game_round, {time=10, alpha=0, alpha=1})
game_round.x = e.x
game_round.y = e.y
lineGroup:insert(game_round)
end
elseif(e.phase == “ended”) then
isDrawing = false
transition.to(game_round, {time=80, alpha=1, alpha=0})
line_count:increment(“line_count”, 1)
line_count:save()
print(line_count:get(“line_count”))
end
end

Runtime:addEventListener(“touch”,drawLine)
[/code] [import]uid: 169507 topic_id: 32361 reply_id: 139043[/import]

Generally, if you move display groups and the physics bodies suddenly stop working properly, its because you’re not moving a display group which contains ALL of the physics bodies. [import]uid: 8271 topic_id: 32361 reply_id: 139165[/import]

Finally figured it all out! horacebury, thank you for support! [import]uid: 169507 topic_id: 32361 reply_id: 139210[/import]

:slight_smile: [import]uid: 8271 topic_id: 32361 reply_id: 139219[/import]