EX: Split a 1920*1080 into 120*120 and a total of 144 blocks. For each piece of continuous animation in the same position, use the Texture Packer to pack it individually, so one screen is represented by 144 animations.
Dynamic image:Before I talked to other people in the forum, because my game uses a lot of animation effects, the hard disk space needs more than 1GB, so I don’t prepare a second image with lower pixels, and focus on better phone.
Because people focus on high-quality images, I don’t provide lower quality images and save hard drive space.
I am working on a 2.5D RPG multiplayer online game, and the server has other functions written almost.
It is estimated that there is now 800MB, which is quite normal for an online game (in our Play Store in Taiwan, downloaded games, you have to download other data after entering, and almost all games are >1GB)
This problem is caused by the 1920*1080 full-page animation, which makes the memory increase several times in a moment…