I’m so excited to make iPhone apps. (without having to learn Objective-C). The only problem is builds. I want to test on an actual device, but can’t. I can’t really recommend this to my boss until I can do that. We want to make prototypes and do user testing with actual devices. Maybe one license for creating a build and a license for submitting to the apple store? [import]uid: 2036 topic_id: 77 reply_id: 77[/import]
I’m a bit scared about investing time learning a new programming language, and spending time developping an App that might never been executable on a real iPhone. [import]uid: 333 topic_id: 77 reply_id: 99[/import]
Hi,
before I’m not employed @ ansca…but
You must understand that Corona is still in beta and obviously not all the features are ready.
If I’m not wrong in september Ansca will be realese a new Corona beta, and we will see maybe some great news 
Best
Ale [import]uid: 940 topic_id: 77 reply_id: 100[/import]
I am new here but I have some feedback on this topic: for me as a developer, a tool is COMPLETELY unusable if it is not a complete tool. Flash, for example, would be unusable if it didn’t have the capability to output the final file. Without the ability to output the final file, it’s a bit like flash or photoshop not having the ability to save files - you can play with it and love it, but can’t use it ultimately in the real world.
To be successful, the program in my opinion HAS to output a final file.
As an example of what not to do: ViXML is super-easy to use to create full iPhone apps using XML-like language only. But the fact that they want 50% of the income from any app created with their tool is ludicrous and having to send them the files and they output the final app and submit it to the store for you is tedious and annoying and unnecessary. Imagine if Adobe said they wanted 50% of any income you earned from images and work created in Illustrator and Photoshop! Crazy crazy concept that is a sure path to a quick death.
So if you’re considering any kind of similar model, pleeeeeeeaaaaaase don’t. Developers just will not use it. We can pay iPhone dev companies in India, for example, a small flat rate of a couple thousand bucks for a completely finished app - and they’ll work around the clock and have it done in a few weeks. Using ViXML’s model, we would pay tens and tens of thousands of dollars to use their tool if the app is successful (AND we still have to do the development ourselves).
Please please please see the light on this topic. If you create a tool that allows designers and flash developers to use similar environments to create finished submit-able iPhone apps, and sell it for a healthy and justifiable price similar to Flash/Photoshop, etc., you’ll make millions of dollars on it. Every flash developer on the planet would buy a copy. No strings attached complete development tool for iPhone is the only way to go and would be a MONSTER hit. I can’t believe it hasn’t been done yet actually.
Aside from that, not knowing what revenue and pricing model you will use, and not having a general (within a few hundred dollars) price target, makes the dev kit unusable for me. I don’t want to sink months into learning and using your dev kit to find I can’t actually use it once you decide how you’re going to price it, especially when the most important feature is left off of it for now (ability to create the final file). It’s kind of the crack dealer approach. It’s just too risky.
I want nothing more than this kind of tool but definitely need more information and need to know the bottom line/punch line prior to jumping in. Can you provide more info in these areas at this time? Can you at least confirm that 1) the price model will be a single purchase price that will allow unlimited creation of finished apps with no further costs (royalties, sales percentages, etc.) - like any other common software development tool, and 2) that it will have the ability to create and test final apps locally without having to interact with you? Or can you confirm either of those?
With those assurances, I can jump in and begin working with the SDK with the understanding that I’ll likely need to purchase the full software when it’s available. but knowing that once I do that, I’ll be all set. [import]uid: 3295 topic_id: 77 reply_id: 139[/import]
- the price model will be a single purchase price that will allow unlimited creation of finished apps with no further costs (royalties, sales percentages, etc.) - like any other common software development tool.
#1 Apple already takes a hefty 30% from developers, we find it crazy that we would have to charge you on top of that, anyone trying to develop for the iPhone using our tool, will not even try it.
- that it will have the ability to create and test final apps locally without having to interact with you? Or can you confirm either of those?
For #2, you still need to talk to our server where we do the magic to convert Lua and create an iPhone app for you, then once that happens, we return you an iPhone app and you can install on your iPhone or directly to the store for distribution.
We are also seeding developers with the ability to build for device. There is information on the forum on how to register for the device builds early adopter program.
Carlos [import]uid: 24 topic_id: 77 reply_id: 140[/import]
Hi Carlos,
Thanks very much for the response. I’m not sure I understand your response to my first question though. Are you confirming that your product will be something that we purchase once, just like if we were buying Flash, and then there will NOT be any further costs associated with developing and distributing fully completed apps?
Also, can you confirm that there will be no additional costs to convert the Lua into an iPhone app using your server, etc?
The bottom line is that I’m trying to confirm is that once I, or anyone else, purchases your development tool, there will be no further costs involved in creating fully completed “ready-for-the-App-store” apps. One single upfront cost for the tool will be all that it costs. Yes?
(I do understand the need for Apple Dev account and access to store submission, etc, to get the App into the store. I already have my full dev account and store access with Apple ready to go)
Thanks very much!
Tim [import]uid: 3295 topic_id: 77 reply_id: 144[/import]
Here is what we are working on in terms of pricing.
We are working on a yearly subscription model that you pay once a year. The subscription model will give you rolling updates. Any update we come up with, you get it immediately. Features, bug fixes, etc. is all included in the yearly subscription model pricing.
There will not be an additional cost once your app is on the app store. Once your app is on the app store Ansca will not subject you to any royalties whatsoever. None. Zip. Zilch. Zero royalties from you to us.
Enrolling on the Apple Developer Program and the 30% Apple cut is between you and Apple. You will need an Apple Developer Certificate in order to push your app into the store and to enable your device to test apps.
We are experimenting with four pricing structures.
Student Version, price ranging from $49.99 to $99.99
Basic Version, from $99.99 to $199.99
Professional Version, from $199.99 to $299.99
Enterprise Version, from $999-$9999.99
We will also offer you an analytic option ( to purchase analytic information from your app if you would like that option ) As well as incorporating support for adding ad banners in your app.
There are other features as well that we will be providing such as testing your app to make sure that it passes an Ansca test standard, plus more.
Our goal is to make sure that you create world class apps with Corona and give you the tools needed in order for your app to be successful.
Feedback is welcome on this *hot* topic !
Carlos
[import]uid: 24 topic_id: 77 reply_id: 161[/import]
Corona Device Builds: Dream, Build, Ship!
Corona Device Builds are Here! Get ready to ship your application to the iTunes App Store with the Corona SDK Early Adopter Release 3.
This Early Adopter Release lets you compile native iPhone applications and install them to your iPhone or iPhone Touch, or submit them directly to the App Store for sale. Documentation on the Device Build feature is included with the new SDK, and also available at our developer website. You can now create the next great iPhone application with Corona!
What’s Next?
Many features you’ve been asking for are coming very soon: GPS, more accelerometer options, improved Web and network access, UI widgets, the ability to import external libraries in addition to main.lua – plus additional hardware integration to create compelling and exciting apps using Corona.
To send feature requests, feedback, or to participate in our future early releases, send us email at developer@anscamobile.com.
The Corona Development Team.
[import]uid: 24 topic_id: 77 reply_id: 187[/import]
All great news, Carlos! And of course it raises the obvious questions:
- Can you share a preliminary roadmap and schedule for the mentioned features?
- More details on UI Widgets: will these access the native widgets (such as the cool date/time widget) or are they your own lua-based widgets?
- Will we be able to link to any and all iPhone api? Or will we be limited to the integration points you provide?
Thanks for being so responsive. I’m starting a big project for a big client and I’m starting to believe that I can do it with Corona! [import]uid: 2061 topic_id: 77 reply_id: 230[/import]
Jarisha
will do as soon as i get back in town am in business travel and my internet connection is sporadic at best when going from one office to another.
As for your question #3, please take a look at http://www.youtube.com/watch?v=9mh4uK_iaME and you will know why we are making sure to provide a lot of high level features for you.
Carlos [import]uid: 24 topic_id: 77 reply_id: 231[/import]
Hi Carlos
I have one simple question,How can i debug my application on device for issues like memory profiling or checking crashes?
Thanks
Aditya [import]uid: 33754 topic_id: 77 reply_id: 20341[/import]