First, Corona can only use pixel art and not vector art without it being converted to pixel art. Vector art is art drawn with lines, rectangles and other polygons. Instead of each pixel being represented by Red, Green and Blue values, the image is defined as "Draw a line from x1,y1 to x2, y2. Draw a triangle here and color it blue. Vector art has to be converted to pixel (or raster) art before it can be used, but vector programs make drawing easier than having to paint dot by dot.
[import]uid: 199310 topic_id: 35978 reply_id: 143135[/import]
As Rob said, vector art is described by mathematics instead of single pixels, but do not underestimate the complexity and artistry that can be achieved with this technique. Search for “svg art” and be amazed what can be done. One advantage is that vector art is completely scaleable, so resizing your images is as easy as it can be. I still would say that vector art works best for buttons and logos, but that is a matter of style and preference. [import]uid: 25729 topic_id: 35978 reply_id: 143194[/import]
Yeah, a lot of it comes down to “style”. Like in cooking (and much life for that matter), you can get away with a lot if you do it like you meant it
So if you have similar design style in your character, menus, hud, etc. it will become “your thing”. Worst thing to do is to scrape assets together where you can as this will result in the combination being of lesser quality than the parts.
Also a good thing in vector and 3D is that you can get any resolution you want. So that one character becomes your 512x512 appstore icon, 200x200 splash screen pic, 100x100 main menu logo, 80x80 character sprite, app icons, etc. [import]uid: 46570 topic_id: 35978 reply_id: 143197[/import]
Thank you for the advice also I know it is an older program but what about paint is that still a good program to use because I am pretty good with it because I started using it in the first grade so I have been using it a lot for 5 years and I like it a lot or wont that work with corona? [import]uid: 211931 topic_id: 35978 reply_id: 143391[/import]
If it can save out PNG files you can use it.
[import]uid: 199310 topic_id: 35978 reply_id: 143403[/import]
You might want to look at a program called InkScape. It does vector type graphics and is not as complex to learn. Most people will end up using a combination of InkScape and the Gimp for free apps to manage vector and pixel drawing. Those who want to buy a more commercial program will tend to go with Adobe Photoshop and Adobe Illustrator but those two are considerably more complicated than InkScape and The Gimp.
[import]uid: 199310 topic_id: 35978 reply_id: 143055[/import]
What is vector drawing compared to pixel drawing does one look better in games? [import]uid: 211931 topic_id: 35978 reply_id: 143101[/import]
I refer you to my earlier comment about using Blender and bought 3D models and animations. Drawing in good quality is a long and hard road in aesthetics ans style as much as skill. If you are like me a more technically oriented person, it’s easier to learn 3D animation software than to become an artist. Also there is a ton of free stuff out there.
http://developer.coronalabs.com/forum/2013/02/16/any-good-place-animation-frames-people
Going a bit further, in the “man-and-garage”-setting it’s important to think about your content pipelines. It’s not enough to make an asset once, but you need to be able to update it efficiently. What happens when you realize you need 82x48 instead of 96x54 (or worse yet, vice versa)? If drawing it yourself is a two month crusade, a change will ruin you. Find something you can do and make a style of it.
In any case, that is what has worked for my one-man-band, find your way
[import]uid: 46570 topic_id: 35978 reply_id: 143108[/import]
First, Corona can only use pixel art and not vector art without it being converted to pixel art. Vector art is art drawn with lines, rectangles and other polygons. Instead of each pixel being represented by Red, Green and Blue values, the image is defined as "Draw a line from x1,y1 to x2, y2. Draw a triangle here and color it blue. Vector art has to be converted to pixel (or raster) art before it can be used, but vector programs make drawing easier than having to paint dot by dot.
[import]uid: 199310 topic_id: 35978 reply_id: 143135[/import]
As Rob said, vector art is described by mathematics instead of single pixels, but do not underestimate the complexity and artistry that can be achieved with this technique. Search for “svg art” and be amazed what can be done. One advantage is that vector art is completely scaleable, so resizing your images is as easy as it can be. I still would say that vector art works best for buttons and logos, but that is a matter of style and preference. [import]uid: 25729 topic_id: 35978 reply_id: 143194[/import]
Yeah, a lot of it comes down to “style”. Like in cooking (and much life for that matter), you can get away with a lot if you do it like you meant it
So if you have similar design style in your character, menus, hud, etc. it will become “your thing”. Worst thing to do is to scrape assets together where you can as this will result in the combination being of lesser quality than the parts.
Also a good thing in vector and 3D is that you can get any resolution you want. So that one character becomes your 512x512 appstore icon, 200x200 splash screen pic, 100x100 main menu logo, 80x80 character sprite, app icons, etc. [import]uid: 46570 topic_id: 35978 reply_id: 143197[/import]
Thank you for the advice also I know it is an older program but what about paint is that still a good program to use because I am pretty good with it because I started using it in the first grade so I have been using it a lot for 5 years and I like it a lot or wont that work with corona? [import]uid: 211931 topic_id: 35978 reply_id: 143391[/import]
If it can save out PNG files you can use it.
[import]uid: 199310 topic_id: 35978 reply_id: 143403[/import]