how to test to see if widget switch is on or off

@Jon- thanks for the reply, but i got it sorted out by moving the whole local function into the create scene function, which i don’t see a problem with (this remains to be seen in the long run).  I also added a part where if it was false it would display a different color rect, so it seems to work alright.  Now i have to add in my ICE code :wacko:…

icero,

The code changes I noted earlier would and do work.  I noticed in the code you listed in your response to my suggestion, that you just had 2 things mis-typed from what I had noted.  Those 2 things made it fail.

Line 5 : 

local function onsfxSwitchRelease() – won’t work

local function onsfxSwitchRelease( event ) – works … must have ‘event’ inside the ’ ( ) ’

Line 33 : 

onPress = onsfxSwitchRelease(), – won’t work

onPress = onsfxSwitchRelease, – works … remove the ’ ( ) ’ , cannot have them there

So,

when you call the onPress, do not use ’ ( ) ', just the name of the function  ‘onsfxSwitchRelease’

when you are going to use  ‘event’ inside the function, be sure it is in the  ’ (  ) ’

I hope you get it all running smooth!

oh, i see what you were saying now, i pretty much did that same thing you suggested, but put it in the main create function to get it to work

I got ICE up and running, and it is saving the settings alright, and reading them for now.  I only have one more major problem with my game at this point and that is users can drag their finger off a button widget if the accidentally click on it and it won’t register a onRelease event(which it is critical it does).  You guys have any idea on how to fix that???