How to use the Vungle listener? Does it work?

@ingemar 0 installs.

@sagarpawaskar

FIRST and foremost, thank you so much for sharing your adnetworks code. It works like a charm! So far no problem.

In term of Revmob and leaks, I am not completely sure yet but a quick test with my upcoming app with and without revmob enabled (commented revmob requires…) I cannot really see any difference. Please keep in my mind that I must some leak in my app but nothing like 20 meg. My max texture is 13 Meg when the game is running. It then goes back to 5-6 meg (not completely at the same value but close enough)

I will try with my older app and see since I amd pretty that app did not have much leaks. I still need to clean up my current upcoming app.

I will keep you posted on this. I see that you decided to switch to Revmob. Do you still see that big leak? Yes I am not having much success with Revmob these days. Revenue is way down this month. That is why I am adding Vungle and Chartboot. I think with these 3 ad networks, we should be covered…I hope :slight_smile:

THANKS again.

Mo

@Mo you’re welcome.

I think you missed out my previous reply to you. I got revmob to work without any texture issues. So don’t check it for memory leaks. Thank you!

Revmob ads are much better compared to tapfortap. ecpm may have dropped but I guess something is better then nothing.

LOL! It looks I did miss that. I am still happy that you made it work. Yes Revmob has been down recently but I am hoping it will get better soon. I think having 3 ad networks will help smooth out the ad revenues. The good news is that we can turn on/off all these ad networks from their dashboards…

Thanks a lot again.

Mo

It feels quite comforting with 3 ad networks in place, you don’t have to worry about fill rates anymore.

Also vungle ads are smooth and appealing, you just can’t ignore them. User experience isn’t compromised.

Sagar

I agree. I am actually sometime eager to see what video Vungle is going to show next! Most of them are very compelling! I will assume our customers will enjoy them too:) Cheers. Mo

I’ve had an app released for about a week with the new Vungle plugin and it’s performing on average at around $6 eCPM (with a highest eCPM of $16) which is very good.

I also included Chartboost to complement Revmob, and Charboost is currently performing at an average of $4 eCPM.

So far so good :slight_smile:

Excellent news! That really makes me more optimistic. Thanks a lot for sharing this. I cannot wait release an update with those 3 ad networks embedded. Very cool of you to share this info. Mo

@ingemar Thanks for the stats! really cool.

@Mo There’s no way to leave any of these networks out. Vungle ads are by far the best I’ve seen. I too sometimes spend time watching vungle just to see whats new.

Hi Mo,

How can i use chartboost, revmob and vungle together in my app? How do I deal with the READ_PHONE_STATE which should be enabled for revmob and vungle but disabled for chartboost?

Can you help me with the implementation code.

I am afraid not. I am only working on the IOS version. Maybe someone who is working with Android can answer your question. For me :

Since Revmob has a fill rate of basically 100%, I will call it last. So if Vungle then Chartboost fail to show up then I will call Revmob. You basically start by showing Vungle (for instance) then use the listeners to watch for a failure to deliver and launch Chartboost from there. Finally if Chartboost fail also then simply show Revmob.

EventuallyI will show a personal ad (showing my upcoming app) last (if Revmob fail also) but for now if Revmob fail then I call it a day…

Cheers.

Mo

Mo,

Do you block access to your games if Internet isn’t available on the device?

@sagarpawaskar

I let my users run my apps even without internet access. I don’t give a notification either. I just gracefully let the user run the app. The reason being that there are many places and devices in the world where constant Internet access just isn’t possible (for Wifi only devices etc).

IMO I don’t think that forcing an Internet connection is a good idea. At least for apps that absolutely don’t *need* it.

Same here :slight_smile: Mo

But users may take advantage of it and run games disabling internet. Don’t we lose our revenue?

Anyway, I guess you made a fair point. I’ll drop my internet check and follow you guys. Thank you!

Sagar

OFF-TOPIC:

@sagarpawaskar

Yes…That is true. But personally I’ve wasted countless of hours trying to prevent pirates to run my apps, and it’s been a waste of my time. If they want to crack your app, they will eventually succeed no matter how much effort you put in to preventing it.

I’m just a small studio with few developer resources and my time is better used to create new apps than writing anti-piracy code.

If my apps are worth pirating, I guess that it’s a good sign that something must be right, and I now consider any pirate copies as “free advertising”. Not everybody is a pirate and I believe that some of those copies will result in legal downloads as well. 

Ya I agree, we can’t really stop piracy. And I like the “free advertising” part of it…

Sagar

@ingemar @MO

I’d integrated charboost and tapfortap in my app, however, there seems to be problem loading chartboost ads and their support isn’t helpful. I’ll now add admob+vungle+tapfortap, but not sure about the ad rotation. Could you share a few tips or the code logic to do this? I plan to launch my app in two days time and don’t want to delay release date trying to figure out this code. Would really appreciate your help.

I don’t use tap-to-tap or admob.

However I’ve integrated Chartboost/Revmob/Vungle in one app successfully. What about Chartboost did you have a problem with?

Its been over 2 days that I get this failedToLoadInterstitials and failedToLoadMoreApps error