Are those numbers for TapForTap or Revmob?
Revmob has been performing under par for the past few months for me with eCPMs between $0.2 and $0.8… ;(
Are those numbers for TapForTap or Revmob?
Revmob has been performing under par for the past few months for me with eCPMs between $0.2 and $0.8… ;(
@ingemar its for tapfortap.
I know revmob ecpm is down recently. I’d still have their ads; tapfortap ads aren’t appealing.
That’s good to know.
How is their tap-exchange? Did you see any significant increase in installs of your own apps?
I know this is going off topic…
… but yeah -> RevMob has been tanking for me too. $1.02 eCPM over the last 6 months but $0.49 eCPM for the last month. I hope Vungle and Chartboost can do the biz.
I seem to recall Otter Studios getting around $50-$70 per day on 40000 or so daily impressions with RevMob (if my memory serves me correctly). Would be interested to know what their eCPM is these days… (and those of other developers but that’s another thread!)
Eiswuxe (a fellow Corona developer) does exceptional numbers with RevMob but that’s an exceptional case.
Best,
Martin.
PS Almost forgot. To make matters worse, I’ve disabled gambling, religion and dating and yet RevMob keep serving up the useless William Hill app. Bring in AdColony, Heyzap and PlayHaven and “The Circle Is Now Complete” as Darth would say!
PPS Fair play to Corona on the Monetization front - things have certainly improved a lot
FIRST and foremost, thank you so much for sharing your adnetworks code. It works like a charm! So far no problem.
In term of Revmob and leaks, I am not completely sure yet but a quick test with my upcoming app with and without revmob enabled (commented revmob requires…) I cannot really see any difference. Please keep in my mind that I must some leak in my app but nothing like 20 meg. My max texture is 13 Meg when the game is running. It then goes back to 5-6 meg (not completely at the same value but close enough)
I will try with my older app and see since I amd pretty that app did not have much leaks. I still need to clean up my current upcoming app.
I will keep you posted on this. I see that you decided to switch to Revmob. Do you still see that big leak? Yes I am not having much success with Revmob these days. Revenue is way down this month. That is why I am adding Vungle and Chartboot. I think with these 3 ad networks, we should be covered…I hope
THANKS again.
Mo
@Mo you’re welcome.
I think you missed out my previous reply to you. I got revmob to work without any texture issues. So don’t check it for memory leaks. Thank you!
Revmob ads are much better compared to tapfortap. ecpm may have dropped but I guess something is better then nothing.
LOL! It looks I did miss that. I am still happy that you made it work. Yes Revmob has been down recently but I am hoping it will get better soon. I think having 3 ad networks will help smooth out the ad revenues. The good news is that we can turn on/off all these ad networks from their dashboards…
Thanks a lot again.
Mo
It feels quite comforting with 3 ad networks in place, you don’t have to worry about fill rates anymore.
Also vungle ads are smooth and appealing, you just can’t ignore them. User experience isn’t compromised.
Sagar
I agree. I am actually sometime eager to see what video Vungle is going to show next! Most of them are very compelling! I will assume our customers will enjoy them too:) Cheers. Mo
I’ve had an app released for about a week with the new Vungle plugin and it’s performing on average at around $6 eCPM (with a highest eCPM of $16) which is very good.
I also included Chartboost to complement Revmob, and Charboost is currently performing at an average of $4 eCPM.
So far so good
Excellent news! That really makes me more optimistic. Thanks a lot for sharing this. I cannot wait release an update with those 3 ad networks embedded. Very cool of you to share this info. Mo
@ingemar Thanks for the stats! really cool.
@Mo There’s no way to leave any of these networks out. Vungle ads are by far the best I’ve seen. I too sometimes spend time watching vungle just to see whats new.
Hi guys, I need some help, I dont know what I am doing wrong…
Here my code:
if ads.isAdAvailable() then
ads.show( “interstitial”, { isBackButtonEnabled = true } )
else
showRevmob()RevMob.showFullscreen()
end
I am tryng to use revmob and vungle at the same time like you see, but when I try to simulate it I have the following error:
"Attempt to call field “isAdAvailable (a nil value)”
I know that the corona simulator cant simulate the ads from vungle but that error must not appear because, off course, when I build for my phone appear a total freeze…
PLEASE somebody help me… What I am doing wrong?
Thank you so much!
Sorry for my (bad) english, is not my first language
It’s a bit difficult to say why you’re phone freezes however it’s important that you initialize both ad networks.
For Vungle you’ll need an “ads.init(…)” and for Revmob you’ll need a “Revmob.startSession(…)” in your code.
The line “showRevmob()RevMob.showFullscreen()” looks weird though.
You only need “RevMob.showFullscreen()”.
If you want to run your app in the simulator without it giving an error you could do something like this:
local isSimulator = (system.getInfo("environment") == "simulator"); if (not isSimulator) and (ads.isAdAvailable()) then ads.show("interstitial"); else RevMob.showFullscreen(); end
I recommend not to have the Vungle show-backbutton logic hardcoded in your app, and instead control that in your Vungle dashboard.
My problem is that “ads.isAdAvailable” always return TRUE for me… and I dont know why, I mean, “ads.isAdAvailable” return me true EVEN when any ad is available to show, that detail freeze mi aplication because the app wait for the end of the video ad and that video never start :/…
This reminds me of a problem that Vungle had about a month ago. From what I know, it was already fixed.
Which Corona build are you using?
Do you see this on Android or iOS?
Hi Ingemar, I am using the last one 1228…Previously I was using the 1202 with the same problem. All this is for Android.
Strange… I just built my app with #1228 and Vungle and the video ads are showing as expected on an Android device…
Tested on Android 2.3.6 (my Nexus 7 battery is dead so I couldn’t test on 4.3).
I’m wondering which version of the Vungle plugin is being used in your app.
Try putting this in your code:
local isSimulator = (system.getInfo("environment") == "simulator"); if (not isSimulator) then print("Vungle version: ", CoronaProvider.ads.vungle.getVersionString()); end
Look at your log and see what’s printed.
I get:
“Vungle version: 1.1.2 (VungleDroid/1.3.1)”
I get this:
Remember all this for Android