Corona Enterprise does not include any plugin libraries. You have to download them separately on our Corona Enterprise daily build page via the link below. Also note that if you are a trial user (ie: you do not have an Enterprise subscription yet), then you do not have access to this webpage. You should contact the person who provided you the Corona Enterprise trial for a copy of the plugins.
Also note that you are no longer building with Corona anymore. You are building with the Android SDK and you now must include/reference libraries into your Android application project according to Google’s documentation. This means referencing an Android library project folder via the “project.properties” file or adding *.jar and *.so files to your project’s “libs” directory. You only do one or the other for a single library. The “project.properties” file is the preferred route if possible. Corona Enterprise sample project “IncludeAllFeatures” demonstrates how to include the Facebook library via the “project.properties” and Flurry via the “libs” directory, which serves as a good example.
Also note that the “build.settings” file is ignored for native Android SDK builds. That file is for Corona Simulator builds. So, whatever you’re doing in your “build.settings” file, you’ll have to do the native Android way, such as adding permissions to your AndroidManifest.xml file yourself. Corona’s “Icon-xhdpi.png” and other app icons are ignored for native Android builds as well since those are Corona Simulator build related files. The native Android way of doing this is adding those files to the appropriate “res” directories and referencing them in your AndroidManifest.xml file. All of this is documented on Google’s end.
I want to say that the reason it is failing is because the zip files were not found, but you said you verified that they exist by printing their path to the log, right? Are you doing this by calling the system.pathForFile() on your zip files? That function will return nil if the zip file could not be found, which is the best way to verify if it is available. Note that you are still expected to leave your zip file in your Corona project folder just like how you would do it for a Corona Simulator build. If you put your zip files within the Android project’s “res” directory, then Corona will not be able to find it because a Corona ResourceDirectory accesses the APK’s “assets” directory and not it’s “res” directory. (That part might be a little confusing, but it’s because this directory name matches iOS’ naming conventions.)
If you’re positive that your zip files can be found via system.pathForFile(), then I’ll have to redirect this issue to someone else here at Corona Labs that is more knowledgeable of this plugin. I’ll do this today.
I’m having the same problem running my game that I compiled using enterprise. It says that I’m missing zip.plugin. Where do I find the 3rd parties .so ?
ps : I’m still evaluating enterprise and using build 1202
Corona Enterprise does not include any plugin libraries. You have to download them separately on our Corona Enterprise daily build page via the link below. Also note that if you are a trial user (ie: you do not have an Enterprise subscription yet), then you do not have access to this webpage. You should contact the person who provided you the Corona Enterprise trial for a copy of the plugins.
Also note that you are no longer building with Corona anymore. You are building with the Android SDK and you now must include/reference libraries into your Android application project according to Google’s documentation. This means referencing an Android library project folder via the “project.properties” file or adding *.jar and *.so files to your project’s “libs” directory. You only do one or the other for a single library. The “project.properties” file is the preferred route if possible. Corona Enterprise sample project “IncludeAllFeatures” demonstrates how to include the Facebook library via the “project.properties” and Flurry via the “libs” directory, which serves as a good example.
Also note that the “build.settings” file is ignored for native Android SDK builds. That file is for Corona Simulator builds. So, whatever you’re doing in your “build.settings” file, you’ll have to do the native Android way, such as adding permissions to your AndroidManifest.xml file yourself. Corona’s “Icon-xhdpi.png” and other app icons are ignored for native Android builds as well since those are Corona Simulator build related files. The native Android way of doing this is adding those files to the appropriate “res” directories and referencing them in your AndroidManifest.xml file. All of this is documented on Google’s end.
I want to say that the reason it is failing is because the zip files were not found, but you said you verified that they exist by printing their path to the log, right? Are you doing this by calling the system.pathForFile() on your zip files? That function will return nil if the zip file could not be found, which is the best way to verify if it is available. Note that you are still expected to leave your zip file in your Corona project folder just like how you would do it for a Corona Simulator build. If you put your zip files within the Android project’s “res” directory, then Corona will not be able to find it because a Corona ResourceDirectory accesses the APK’s “assets” directory and not it’s “res” directory. (That part might be a little confusing, but it’s because this directory name matches iOS’ naming conventions.)
If you’re positive that your zip files can be found via system.pathForFile(), then I’ll have to redirect this issue to someone else here at Corona Labs that is more knowledgeable of this plugin. I’ll do this today.