my game is medium to large. I don’t use the provided scene managers and use my own. Not sure if that helps but I like having control of unloading / loading things. I have pretty huge levels and no performance issues yet…
Lighting is a fairly manual process… I get by with using creative art techniques… nothing really dynamic though. It’s pseudo dynamic I suppose.
As for water I spent a considerable amount of time making a water “engine” that controls the water surface… I don’t have the skillset to make it a plugin but when I have the time I’ll upload some demos. If the response is positive I might think about making it more user friendly and share it around.
I have a large game based on natural selection that has over 2k physics bodies, dynamic lighting, rogue-like terrain generation and hefty A.I. usage - It runs fine on anything A11 or better iOS.
I have a smaller game, but still big that has lighting and water effects. They are not an out-of-the-box Corona features but they are definitely possibilities with Corona. I’ll try to upload a sample tomorrow.
OK, here is a sample or shading and water effects in a game (water effects shown in the video)
Check out the video here
Hey sporkfin,
That project actually looks like Terraria and trust me, this example it’s just what I was looking for.
Thank you guys, you all are amazing and really helpful people!
Nohak
The forums are fabulous! I’ve learned a ton here. Keep us updated with your development adventure - the good and the bad.