iAds

@mattchapman:

It does the same in the official Apple sample. Working on a workaround for that.

@Tom (bladko): At the moment, go with initing one by one, not both. We’re working on multiple init and switch between ad providers.

Alex [import]uid: 196533 topic_id: 34226 reply_id: 136613[/import]

I just added iAds to my game and on the iPhone 4S the landscape problem shows up, but on the iPad 3 the iAds work just fine in landscape.

I know a couple people here have said it fails on their iPads, just wonder if it’s a gen 1 vs 2 vs 3 kind of thing.

Jay [import]uid: 9440 topic_id: 34226 reply_id: 137096[/import]

dupe [import]uid: 9440 topic_id: 34226 reply_id: 137098[/import]

Hi everybody,

A quick update about the iAds landscape view rotation issue, it is iOS6 related. Due to the deprecation of certain configuration variables in iAds, the orientation is no longer read properly. I’ve already tested a couple of solutions, and very soon we’ll find a way to fix this.

Thanks for your patience.
Alex. [import]uid: 196533 topic_id: 34226 reply_id: 137136[/import]

I can’t load iAds at all, even on the device. I’m running build 2012.996

I know I can’t run it in the simulator, but it’s not even showing up on the device… Do I have to upload the next version first?

Be nice to see at least something in the simulator, even an empty black box or something. [import]uid: 60144 topic_id: 34226 reply_id: 137171[/import]

I just added iAds to my game and on the iPhone 4S the landscape problem shows up, but on the iPad 3 the iAds work just fine in landscape.

I know a couple people here have said it fails on their iPads, just wonder if it’s a gen 1 vs 2 vs 3 kind of thing.

Jay [import]uid: 9440 topic_id: 34226 reply_id: 137096[/import]

dupe [import]uid: 9440 topic_id: 34226 reply_id: 137098[/import]

Hi everybody,

A quick update about the iAds landscape view rotation issue, it is iOS6 related. Due to the deprecation of certain configuration variables in iAds, the orientation is no longer read properly. I’ve already tested a couple of solutions, and very soon we’ll find a way to fix this.

Thanks for your patience.
Alex. [import]uid: 196533 topic_id: 34226 reply_id: 137136[/import]

I can’t load iAds at all, even on the device. I’m running build 2012.996

I know I can’t run it in the simulator, but it’s not even showing up on the device… Do I have to upload the next version first?

Be nice to see at least something in the simulator, even an empty black box or something. [import]uid: 60144 topic_id: 34226 reply_id: 137171[/import]

@alexf Have a solution? I am also available for testing. [import]uid: 18783 topic_id: 34226 reply_id: 138076[/import]

@alexf Have a solution? I am also available for testing. [import]uid: 18783 topic_id: 34226 reply_id: 138076[/import]

With this portrait to landscape bug still there is it safe to submit to the store with iAds? [import]uid: 18783 topic_id: 34226 reply_id: 139148[/import]

Can someone explain where to put the code please ?

I have it working fine on my titlescreen scene but I have the require ads and ads.init in there.

Is that ok or should the require and init be in main ?

If it’s in main, how do I access ads in my titlescreen scene ?

I don’t want to display ads anywhere else, just my titlescreen, so maybe I should leave it as is but in the tutorial on the blog it said to put it in Main but as usual doesn’t explain everything.

Dave [import]uid: 117617 topic_id: 34226 reply_id: 139162[/import]

Hi Dave,

If you just display the ads on your title screen, it is safe to define the variables local in the titlescreen scene.

@mattchapman: The information Apple provides on iAds is that this orientation problem only happens with test ads, not with actual ads. I would not safe-bet on it, but rather just hold on a bit more until our fix comes out.

We found the problem and we’re preparing a fix, the issue was again related to the iOS6 rotation methods that got changed completely, with no documentation updates for iAds whatsoever, and with multiple reports around the web stating that landscape banners are phased out completely in iOS6. More updates on that very soon.

Alex. [import]uid: 196533 topic_id: 34226 reply_id: 139164[/import]

Cheers Alex, will leave as is then.

One thing I haven’t seen a full screen ad yet but banners are displaying fine.

I try and display a full screen ad in the Enterscene of the title screen if the user is coming from a different scene (this is so a full screen ad won’t display when the game is loaded).

Edit: Forgot to mention am on iPad 1.

Dave [import]uid: 117617 topic_id: 34226 reply_id: 139166[/import]

Hi… Just added iAd to my game…

What I would like to know is, is there anything extra I must do for “testing” iAds?
Or is it that, building with development profile will display test ads and building with distribution profile will display normal ads/ [import]uid: 64174 topic_id: 34226 reply_id: 139383[/import]

With this portrait to landscape bug still there is it safe to submit to the store with iAds? [import]uid: 18783 topic_id: 34226 reply_id: 139148[/import]

Can someone explain where to put the code please ?

I have it working fine on my titlescreen scene but I have the require ads and ads.init in there.

Is that ok or should the require and init be in main ?

If it’s in main, how do I access ads in my titlescreen scene ?

I don’t want to display ads anywhere else, just my titlescreen, so maybe I should leave it as is but in the tutorial on the blog it said to put it in Main but as usual doesn’t explain everything.

Dave [import]uid: 117617 topic_id: 34226 reply_id: 139162[/import]

Hi Dave,

If you just display the ads on your title screen, it is safe to define the variables local in the titlescreen scene.

@mattchapman: The information Apple provides on iAds is that this orientation problem only happens with test ads, not with actual ads. I would not safe-bet on it, but rather just hold on a bit more until our fix comes out.

We found the problem and we’re preparing a fix, the issue was again related to the iOS6 rotation methods that got changed completely, with no documentation updates for iAds whatsoever, and with multiple reports around the web stating that landscape banners are phased out completely in iOS6. More updates on that very soon.

Alex. [import]uid: 196533 topic_id: 34226 reply_id: 139164[/import]

Cheers Alex, will leave as is then.

One thing I haven’t seen a full screen ad yet but banners are displaying fine.

I try and display a full screen ad in the Enterscene of the title screen if the user is coming from a different scene (this is so a full screen ad won’t display when the game is loaded).

Edit: Forgot to mention am on iPad 1.

Dave [import]uid: 117617 topic_id: 34226 reply_id: 139166[/import]