IAP Badger: resource not found when built for iOS

Okay, I’ve had an email back from Corona last night saying there was a problem with their build server that was causing the issue.

This morning, I’ve rebuilt one of my Android and iOS apps, installed it on a device, tested the app on the device, and everything appeared to run correctly.

Simon

PS - the only issue I did have was, the first time I ran the simulator to create the build, it complained the plug in was missing.  Killing and restarting the simulator fixed eliminated the problem.

Hi Simon,

My app was accepted by apple, but I just found out that nobody can buy: --> you will have to remove the store.availableStores.apple line from the module

Did you remove this from the latest Badger Git file?  If not where is it in the file, and can I just delete it?

Thanks, Greg

Hi Greg,

This issue was resolved a little while back in version 4 - Github has the latest code without the reference to store.availableStores.apple.

Simon