Hey everyone, been kind of busy lately but here’s a little status update on Ice Trap.
The game’s still not close to a release, but it’s getting better step by step. The last couple of months I’ve been polishing and fixing lots of minor things while also working on the following two main areas of improvement:
- Making the graphics 100% pixel art.
- Remodeling the scoring and level rating system.
About the graphics, Ice Trap started out as a mix between pixel art and vector graphics, probably like 50/50 or so. Over time however, more and more of the vector graphics have been replaced by pixel art until it didn’t make sense anymore to keep the remaining vector graphics. It just felt weird to have 90% pixel art and then some “random” shapes and fonts that kind of ruined the overall impression a bit. After making the shift to pixel art I can’t help but wonder why I didn’t do it earlier…
And what was wrong with the scoring and level rating system? Well… quite a lot actually. How it used to work was basically like this:
- Score more by playing fast, being accurate, and hitting ice blocks in a specific order.
- Earn 1, 2 or 3 stars based on the score. The score required to hit each star differed for each level.
The disadvantages of this rating system were several:
- The problem solving part of the puzzles became less important than being fast and accurate.
- Some players felt stressed because they thought that they always had to play fast.
- Players didn’t fully understand how to maximize their score, and therefore found it impossible to get 3 stars on some/most levels. Frustrating.
- It was not really obvious how much to score to reach rating 2-3.
- It was impossible for players to know what was considered an excellent high score on each level.
- After completing 3 stars rating, there was really no reason to keep playing the same level.
After thinking everything through and taking some inspiration from other games I designed a new rating/scoring system according to the following rules:
- Pick up 1-3 coins on each level to get the level rating. Very intuitive, and totally disconnected from the point scoring system. Picking up 2-3 coins will most of the times require additional problem solving skills and/or timing.
- The old scoring system has been preserved as is, but plays a different role. Players will still score more by being fast, accurate etcetera.
- A new “skill rating” was introduced which maps the score to a value 1-100% on each level. This makes it easier for players to understand how well they played and when they’ve reached an excellent score. It also brings a lot more replay value to each level by allowing players to chase that 100% rating.
Here’s a gameplay example from an early level:

And this is what the level selection screen looks like where you can get a nice overview of the level rating (coins) and skill rating for each level:

I recently tested these updates on a few people who have also played earlier versions of Ice Trap. They all claimed the game to be more fun and addictive than before. I hope they’re right. 