Hey guys, thanks for the replies but scoping definitely isn’t the issue.
Using the imagesheet for a animation sprite (display.newSprite) works fine and I’ve double & triple checked everything. I’ve even downloaded an example imagesheet from a imagesheet tutorial incase it was some image format error that happened exporting from photoshop.
I updated the Corona SDK to the latest build too incase there was a bug listing I was unaware of.
I’ve tried placing the image in the same folder as main.lua and in a image folder I have inside the project but yet still nothing, newSprite works but newImage(imageSheet, 1) always throws the same error.
I am absolutely and completely stumped…
EDIT:
Also using newImageGroup
local testGroup = display.newImageGroup( imageSheet );
doesn’t throw an error in the code either, but once I try to add a display image using
local myImage1 = display.newImage( imageSheet , 1)
it crashes again. [import]uid: 168400 topic_id: 35925 reply_id: 142844[/import]