Changes in release and a screen shot of “Open Dialog” which uses sprite sheet for on/off states.
- Image buttons. These can be specified using a single image or two images (sprite sheet) for on/off states. See menu.lua and look for “Open Dialog” for an example. See project wiki too https://github.com/arcadefx/material-ui/wiki/Buttons for more information. The sprite sheets are those from Corona SDK and uses display.newImage() with the sheet and index of image to use.
Also working on newer button animation and starting on themes. The below uses newNavBar(), newRoundedRectButton() and attachToNavBar(). “attachToNavBar()” can attach buttons and other mui widgets to the navigation bars.
Download the above example: http://www.anedix.com/fileshare/buttons-example.zip
View example video here: https://youtu.be/ZgdS6kIFnss