Increased Sensitivity of Object

Never mind, I fixed it. I adjusted the values in the function and it worked perfectly. 

My display object was 115 x 115 pixels, but I only wanted it to be detected in the non-physics based collision function as if it were 35 x 35 pixels. This is the revised function (in case anyone else needs a fix like this):

[lua]

local function hasCollided( obj1, obj2 )

  if ( obj1 == nil ) then  --make sure the first object exists

return false

  end

  if ( obj2 == nil ) then  --make sure the other object exists

      return false

  end

  if (obj1.contentBounds == nil) then

  return false

  end

  if (obj2.contentBounds == nil) then

  return false

  end

  local left = obj1.contentBounds.xMin + 40 <= obj2.contentBounds.xMin and obj1.contentBounds.xMax - 40 >= obj2.contentBounds.xMin 

  local right = obj1.contentBounds.xMin + 40 >= obj2.contentBounds.xMin and obj1.contentBounds.xMin + 40 <= obj2.contentBounds.xMax 

   local up = obj1.contentBounds.yMin + 40 <= obj2.contentBounds.yMin and obj1.contentBounds.yMax - 40 >= obj2.contentBounds.yMin 

     local down = obj1.contentBounds.yMin + 40 >= obj2.contentBounds.yMin and obj1.contentBounds.yMin + 40 <= obj2.contentBounds.yMax 

     

     if (left == nil) then

  return false

  end

  if (right == nil) then

  return false

  end

  if (up == nil) then

  return false

  end

  if (down == nil) then

  return false

  end

     return (left or right) and (up or down)

end

[/lua]

Thanks for all your help, Brent.