initial testing

Can you guys go into more detail about how the remote works? My approach (once I get the equipment) is going to be:

  • Get the MFi controller working in the simulator
  • Build and test on device to see what the heck the remote does with that code (if anything)

Is this how you did it? Does the remote work for you? Can you target the remote specifically or is it just working as a side effect of MFi controller support? Are you using some other (non MFi) controller code?

Honestly, I just took code from one of the controller tutorial’s I did back in the “When Ouya was hot” days. Those tutorials (keys and axis) have the basic code to capture up, down, left, right, etc. I put a few print statements in the event handler to see what keys I got. I pressed all the buttons to see what codes I was getting.

Once I had my menu basically working, I moved on to getting the axis stuff working for the play level. The menu code was pretty much what I used in the Tutorial on Tuesday.

Thanks Rob! I got an Apple TV on Friday and we’re going to start prototyping asap.

Anyone tried to use the accelerometer yet? Like pointing the Apple remote towards the screen to select buttons etc?

Thanks!

I have not. Perhaps I can give it a go this weekend. It might be a good movement model for the game I’m building.

Rob