Hi everyone,
That debate is very interesting from various points :
- adMobs being forbidden : is there anything “official” about that ?
- in your inMobi integration did you find a way to check wether inmobi failed (failures are logged in logcat) ?
-> For now, I made a version of the game support both inMobi and adMobs, for now I do a check on the locale country to send adMobs in countries where inMobi’s fillrate is very low.
Cheers,
Phil [import]uid: 51301 topic_id: 14535 reply_id: 56125[/import]
Screw InMobi. [import]uid: 52103 topic_id: 14535 reply_id: 61472[/import]