InMobi convenience module

Hi everyone,

That debate is very interesting from various points :

  • adMobs being forbidden : is there anything “official” about that ?
  • in your inMobi integration did you find a way to check wether inmobi failed (failures are logged in logcat) ?
    -> For now, I made a version of the game support both inMobi and adMobs, for now I do a check on the locale country to send adMobs in countries where inMobi’s fillrate is very low.

Cheers,

Phil [import]uid: 51301 topic_id: 14535 reply_id: 56125[/import]

@dev89

  1. yes, check “Got AdMob working on Anrdoid” thread
  2. no, but I’m curious about this too. This would allow us to show our own ad instead.

I mailed to ansca@inmobi.com today and reported some of the issues mentioned. [import]uid: 52103 topic_id: 14535 reply_id: 56165[/import]

@vitalyx, “…they reach $.70c (you get outright with a one-time deal) in $.02c iterations…” ==> Do you mean that inmobi has limitation on how much each game player can click to contribute to my account in total ? And the total limitation is $0.7 ? Does inmobi specify in their website ?
[import]uid: 42593 topic_id: 14535 reply_id: 56178[/import]

@jinwchen I mean if you sell your game for 99 cents, you get around 70 cents outright at the time of sale. If you go with InMobi you get around 1-2 cents from each download on average at first (as one developer reported here). So I’m wondering how much time has to pass for you to earn 70c from a player on average using ads? This number should be volume irrelevant. Could you share your experience?

As for the money keeping rolling with ads vs one-time deal with paid apps - your earnings are limited by your game’s life cycle anyway, which is 5 months on average for Android ad supported apps (according to July report by inneractive).

So the real question is, is there something fundamentally inferior about selling? [import]uid: 52103 topic_id: 14535 reply_id: 56190[/import]

I have games in Android market as lite and paid versions for about one week. The $0.99 game brought me single digit dollar amount income while the ads income from lite version has broken into double digit income for me. The reason behind that is the high volume ratio. In term of download, Lite Vs. Paid is about 100 to 1 or even 500 to 1. So even it is average 1 penny per Lite download, the lite version still beats paid version in term of money ($1 to $0.7 or $5 to $0.7). The same game I posted in Apple’s app store has better number than Android market in term of lite or paid games. The lite version has 3 or 4 times volume than Android version. So I am anxious to put ads on iOS to utilize high download volume in the lite version. [import]uid: 42593 topic_id: 14535 reply_id: 56200[/import]

@jinwchen Thanks for sharing your numbers! Very interesting. [import]uid: 52103 topic_id: 14535 reply_id: 56208[/import]

Guys, do you have any trouble seeing the 320x48 ad lately?
It doesn’t show up for me, not even in test mode. While the 300x250 works nicely. [import]uid: 52103 topic_id: 14535 reply_id: 58326[/import]

Hey Vitalyx,

I’m having the same problem with 320x48 ads – did you ever figure out a fix? The 300x250 is too large for my purposes.

Thanks a lot,
Clay [import]uid: 62528 topic_id: 14535 reply_id: 61466[/import]

@clay

A fix? Yeah - I use the AdMob hack! Whatever works :slight_smile: Screw InMobi. [import]uid: 52103 topic_id: 14535 reply_id: 61472[/import]

Also: is there any way to reposition the ad in different scenes? I want to avoid calling hideAd() if possible as it can cause a crash.

Thanks again,
Clay [import]uid: 62528 topic_id: 14535 reply_id: 61473[/import]

I thought they fixed that after upgrading to new InMobi SDK. Anyways, don’t think you can reposition that ad without hiding it first. AdMob hack doesn’t have these issues and now works really well. I have submitted 3 webpopup related bugs the week before and they were all fixed very promptly by Joshua. Fill rate is good. Around 50% on average. I don’t want it to be at 90% anyway. My previous experience with ads says too much ads is bad. Removing all ads from my website, but one place increased its ad-related income three times! So Google is probably just trying to increase the possibility of a click-through by not showing ads too often to same users. That is supported by the fact that fill rate decreases over time if your userbase doesn’t grow quick enough. Just thoughts… [import]uid: 52103 topic_id: 14535 reply_id: 61475[/import]

Here is a similar helper module for AdMob:
http://developer.anscamobile.com/forum/2011/10/17/admob-helper-module

Enjoy! :slight_smile: [import]uid: 52103 topic_id: 14535 reply_id: 61664[/import]

Awesome! Thanks a lot! [import]uid: 62528 topic_id: 14535 reply_id: 61755[/import]