iOS build falied (5) when facebook plugin is implemented

Fail to get facebook plugin even with newest daily build and work with the sample facebook project.

Only iOS, fine for Android.

It should be a problem of the server.

Hope this could be fixed soon!!

I believe it is happening with all of the corona plugins bc I use google inapp v3 plugin and it says it’s missing when I try to build for iOS and android.

I think there’s an issue with their server. Was having 0 issues all day yesterday and now it won’t build this morning saying.

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It all started around midnight for me last night which is not good bc I usually work the graveyard shift while my kids are asleep! Not a happy camper right now…

I am having the same issue with the CoronaProvider.gameNetwork.google plugin.

Same for me

It failed for me on 6 different plug-ins – so I took them out of build.settings one-by-one. When all plugins had been removed, it still failed with a Hex number listed in the error message for the “BuildID” and no text showing describing the Error itself.

I just did a build (both iOS and Android) with a app that uses a bunch of plugins, including Facebook and both built with no errors.  Can you try again?

Rob

Can you please post the build ID numbers when you get these errors please?

Thanks

Rob

Hi Rob;

I’m pretty certain that something was amiss with your build servers yesterday (maybe someone was updating some code?). Here’s one of the output messages from yesterday:

==================================================

Jan 11 12:47:49.842: ERROR: An error occurred during build. The server returned the following message:
    —
    A device build error occurred on the server.
    
    BuildID: 54b2b743f1e04
    Error: Get plugin failed.
    Publisher: com.coronalabs
    Plugin: CoronaProvider.ads.admob
    —
Jan 11 12:47:49.848: iOS build failed (5)

=================================================================

And then, if I removed the AdMob plugin, the next attempt to build would fail on a different plugin.

I think it was transient because I just did a build a couple of minutes ago of the same app with all my plug-ins and with not a single line of code different from yesterday . . . and the app built quite normally. So the problem got cleared up sometime yesterday, I believe.

Best regards;

Steve

The plugins have to download from the server and if there are transient Internet problems that can cause this error.  If you’re working today, then we will go with that.

Rob