iOS Enterprise: Build a plugin and link it

haakon,

Do you have a ChartBoost and TapJoy plugin for sale to other Enterprise users right now?

Very interested. [import]uid: 87719 topic_id: 34658 reply_id: 143753[/import]

Sure, contact me, haakon æ monkeybin.no [import]uid: 21746 topic_id: 34658 reply_id: 143784[/import]

Haakon,

I’m interested in your Corona Enterprise plugins (possibly purchase them). Could you drop me an email to olaf AT itchmedia DOT nl ? Thank you! [import]uid: 43714 topic_id: 34658 reply_id: 143028[/import]

haakon,

Do you have a ChartBoost and TapJoy plugin for sale to other Enterprise users right now?

Very interested. [import]uid: 87719 topic_id: 34658 reply_id: 143753[/import]

Sure, contact me, haakon æ monkeybin.no [import]uid: 21746 topic_id: 34658 reply_id: 143784[/import]

I’m having issues running the plugin outside of Xcode.

I have the plugin working with Xcode builds.

I have the static library with all the architectures.

But I’m having a problem getting it to run in just the Corona simulator without building through Xcode.

Am I missing a step to get the .a working?

So it looks like I need to put the .a and .jar files in the CoronaEnterprise/Plugins directory. Silly me.

Also, didnt know I can’t build with the Pro simulator export method. Silly me.

Is this correct?

EDIT:

To answer my own question:

Android - any plugin you want to use needs the .jar files copied into the libs directory

iOS - any plugin you want to use the .a must be referenced in the project and linked

Mochibits - if you are asking if you can build your app, which includes native code, with the simulator, then the answer is no. You need to use Xcode or Android SDK.

I’m having issues running the plugin outside of Xcode.

I have the plugin working with Xcode builds.

I have the static library with all the architectures.

But I’m having a problem getting it to run in just the Corona simulator without building through Xcode.

Am I missing a step to get the .a working?

So it looks like I need to put the .a and .jar files in the CoronaEnterprise/Plugins directory. Silly me.

Also, didnt know I can’t build with the Pro simulator export method. Silly me.

Is this correct?

EDIT:

To answer my own question:

Android - any plugin you want to use needs the .jar files copied into the libs directory

iOS - any plugin you want to use the .a must be referenced in the project and linked

Mochibits - if you are asking if you can build your app, which includes native code, with the simulator, then the answer is no. You need to use Xcode or Android SDK.

how to use jar file of my plugin ?

where i located that ?

thank you

how to use jar file of my plugin ?

where i located that ?

thank you