iOS7 - Fertile New Ground

Not really… I just “colorized” the old assets files used prior to them being builtin with widgets 2.0… So I loaded them back into the assets directory and changed the colors and removed the edges so the whole thing looked like one color.  then added a thin display.newLine to the top of the bar and the bottom of the titlebar instead of the shadow… removed the gradient from the titlebar example that I was using and voila.

Neat! Job well done!

2.0 - just updated the reorder tableview post in the code exchange to work with Widgets2.0

I hate that in iOS 7 all non-game apps are going to blend into one homogenized look. The whole “flat” thing is idiotic. There’s nothing wrong with green felt on a gaming table. There’s nothing wrong with wood grain on a bookshelf. 

But yes, I’ll be bastardizing my apps as well.

 Jay

PS - Matt, the new paint job on your app *does* look nice. 

Here’s something else interesting that fits here – and kind of echoes what I’ve been feeling:

http://shawnblanc.net/2013/06/ios-7-and-apps-with-personality/

I *hope* there are still apps with personality – I’m just afraid too many people will go too far toward the “boring” side of things.

 Jay

Actually I think Apple is trying to put more power in the designers hand by getting as much UI out of the way as possible.  The weather app is a great example.  It looks great.

Here’s a take on “wrong design”: http://mrgan.tumblr.com/post/53308781143/wrong

IMHO, The design change to apps that Apple has made is great, in that it puts a lot of power in our hands. I do worry that beautiful standards guidelines will be lost or, at least, sullied. Eg: What will UK Train Times look like now and will there be a design guide for others who want to follow it? Or: Could I build a similarly designed app without knowing what their UI refresh will look like?