Before, but anyway it showed my an error about social plugin one time.Anyway I don’t have any problem now.
Error: Get plugin failed. [/size]
Publisher: com.coronalabs
Plugin: plugin.facebook.v4
BuildID: 57706b3e469b9
I bet their updating it, try again in a bit
We are investigating.
Same for me
Error: Get plugin failed.
Publisher: com.coronalabs
Plugin: CoronaProvider.native.popup.social
BuildID: 57714c9d7407b
ERROR: An error occurred during build. The server returned the following message:
Me too 
A device build error occurred on the server. Error: Get plugin failed. Publisher: com.coronalabs Plugin: plugin.flurry.analytics BuildID: 5771517f0d6d8 ---
Can everyone try now?
OK for me 
it works, thanks 
Sometimes the servers are down. Don’t worry. It should be up now. It’s working for me.
–SonicX278
You are the only one reporting anything. Could be some random Internet routing/outage issue between you and our servers.
Rob
It’s back, I think it was down for about 30 minutes
I think it is down again. Its not just you, cublah. I get this error message:
A device build error occurred on the server.
BuildID: 56dc3b357f164
Error: Get plugin failed.
Publisher: com.develephant
Plugin: plugin.parse
I also get this error:
A device build error occurred on the server.
BuildID: 56dc3a6db7559
Error: Get plugin failed.
Publisher: com.jasonschroeder
Plugin: plugin.twitter
My internet works fine…
I and a whole bunch of people from the below thread have also been experiencing the same errors intermittently.
Haven’t had any explanation as yet. As the issue is widespread it seems an issue exists within the Corona infrastructure. Can someone from Corona advise if this issue is being investigated? (please
)
There are two things going on. Once will be an intermittent failure, the other will always fail. Lets address the “Its started failing on me and always does now” issue first.
If you are doing Android builds and you have too many plugins, you are hitting a limit on the maximum number of symbols allowed in a single Android app. Each plugin not only has our code (which is pretty minimal), but the SDK you are really linking too plus any libraries/SDK’s required by the SDK we are providing. There is something Engineering can do to work around this limit, but it’s not easy and it’s not fast. This is a high priority fix for us.
In the mean time, see if you can live without a plugin or two to get you back below the symbol limit.
The intermittent build is much harder to track down. We had an issue a couple of weeks ago where one of the servers in the pool of servers that deals with plugins got into a weird state. If you were unlucky and hit that server, you would get a build error. But we’ve fixed that and we should get notified when if the server gets in that state again. Which it hasn’t. We believe everything is fine on our end and that it’s a random Internet problem.
The Internet is a complex beast. Your packets may travel through a dozen or so routers to get from your computer to ours. Your personal network connection could be misbehaving, your providers local service could be misbehaving. Where your service hands over to another backbone provider could be misbehaving and so on until it gets to our hosting provider and to our servers. The Internet is an amazing thing. I’m surprised there are not more problems than there are. All it takes is one backhoe digging a hole to rip a fiber optic cable (happens way more often that you imagine) to gum up the works. The routers are smart and will eventually route around problems, but you end up with weird intermittent outages.
Rob
A device build error occurred on the server.
BuildID: 56dc696de9bb6
Error: Get plugin failed.
Publisher: com.coronalabs
Plugin: CoronaProvider.native.popup.social
Can you please post your build.settings files? Use the blue <> to paste your file into.
Hey Rob thanks for the reply. The issues I was specifically referring to was the intermittent issue "get plugin failed"when trying to build for iOS AND Android.
I fail to see your logic regarding it being a random internet problem. You say you had a server issue a couple of weeks ago… well thats exactly when I and others started reporting issues. I have also never experienced this issue before this time. For this many people (from different parts the world) to be having the exact same issue it points to a central point of failure. If this is as you say a general internet/routing/packet loss issue then the error logs at Corona’s end should be able to pin point where the failures are occurring for each build.
The problem is intermittent for me. I was just able to get a build to go through after multiple failures. Weird.