@lbolduc and @roaminggamer: On that same idea, anytime I use invisible objects that I attach touch events to, I toggle invisibility to false and hit testability to true:
newObject = display.newRect(0, 0, 1024, 768) newObject.isVisible = false newObject.isHitTestable = true
My guess is that this is ‘cheaper’ from a processing standpoint, as no alpha operations are involved.