I have the UUID profile, which I have used successfully to test some Xcode and even Cocos2D projects in my iPhone device.
As I was pretty impressed with the ease of what Corona can do, I was an early subscriber (paid $99, order #4070) - I hope this doesn’t in any way lower my standing relative to others who paid more.
I only recently tried testing a simple Corona app in my iPhone device. The app works fine in the Corona Simulator, but when I run in my iPhone, the trial message pops up.
I have tried all ways suggested in this thread and other threads - deleted the com.ansca* from Preferences folder, re-run Corona Simulator, re-authorize Coronoa Simulator, closed the app in iPhone background and deleted it from iPhone, got a “good” internet connection (dug out my old ethernet cable and plugged straight to broadband router), etc.
3 frustrations:
(1) How do I check whether I’m a full subscriber and not a trial user within the Corona Simulator? I want know at least the Corona server recognizes me as a paying subscriber. Can a simple message be printed in the About window to tell me I’m a subscriber?
(2) Why does Corona need a “good” network connection for it to work??? Carlos said internet over 3G doesn’t work - is there a specific reason why? 3G works fine for almost all other purposes. That said, I am NOT using 3G. I have full broadband access - web surfing, emails, torrents, downloads, gmail, you-name-it etc ALL works fine for me.
(3) Before an iOS build, or even during the build, can Corona Simulator inform me that it is a trial build? At least I don’t have to load it into my iPhone (via Xcode) in order to find out it’s still trial.
If any of the above 3 frustrations is addressed, it will at least save me some time in troubleshooting.
Here’s a screen shot of what I’ve been seeing these few days. I hope other subscribers can all quickly try out whether their Corona is a trial or paid version. Don’t wait till after you have invested all your time learning Corona only to discover it’s impossible for you to get a paid build of your app loaded into iPhone.

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