Letting player use their own music player

Learning is a cost so, I am not sure what you mean by Free. (?)

I finished the answer to this sound thing and it did cost me, it cost me time and research. However, now I am not dependent on a 3rd Party that I have no interest to pay yearly. 

It was just a few commands and a json write to documents directory(storing sound settings) so the costs were cheap. :D

I did a third party Sprite thing called SpriteLoq when I first came to Corona back in 2011. They had like a 2 year run. Stopped supporting their software. Corona updated the sprite package, they of course did not. And then my code as a consequence, was busted. It wasn’t officially sanctioned because there wasn’t a corona ‘marketplace’.  I still to this day have to rewrite that entire piece of software to even update it.

I since have learned the ins and outs of Sprites and no longer use 3rd party purchases.  

I am wary and I see a lot less sharing of information going on. That is what makes good healthy coding communities. Not nickle and dime-ing people off of subscriptions.

Again, this is all just my opinion based on 30 years of game experience so take it for whatever you want.

Does this code still works?

I’ve recently upgraded to 3077 and itunes music stops playing when I start my game.

My previous version was from year 2014 so quite a while ago. 

I am using 2017.3068. It has never worked for me in the way you mention. 

Start your game then go over and start your music.

or

Start your music, start your game and then go back and un-pause your music.

And it works. And I promise you many games I use on my iphone I have to go through the same process.

Adrian