Level editor for CORONA with Physic support

I see SH will allow you to create an animation cycle, which is awesome, but I am wondering if LH will go beyond that. For instance, to move an object from point A to point B, which is a “transition.to”, but to have it follow a drawn path in your LH, and have that object orient its rotation based on the path it is following. Like, if you drew a road for a car, and the car object would “drive” down that road facing the proper direction. If not in LH13, would you add that feature in the future? [import]uid: 47723 topic_id: 9668 reply_id: 38072[/import]

Hey,
YES - this feature will be supported by LevelHelper in a future (not very far away) release.

For v1.3 this is what is planned.

Parallax background,
Animation,
Ability to draw shapes (this will not be visual in the game) that will serve as collision for your objects - useful for creating a ground with hills and everything
Zoom on mouse location
Select based on sprite not on quad of the sprite
(this last to may be available in a pre-release - v1.2.5)

I plan to have 1.3 ready in max 3-4 weeks.
Kind regards,
Bogdan [import]uid: 38119 topic_id: 9668 reply_id: 38083[/import]

Hi Bogdan,

nice Editor!
I have some question, i am planing to buy it.

  • Did you support Retina Display? are you creating display.newImageRect( so we can use @2x images for retina …

Thx for the Answer

Br,
Alen [import]uid: 9592 topic_id: 9668 reply_id: 38384[/import]

Hi Alen,

Currently there is no official support for Retina Display.
But you can create a level for each device type.
Retina Display will come for sure in a future update.

Check out www.levelhelper.org for a presentation and a demo project for CORONA (basic)

Kind regards,
Bogdan [import]uid: 38119 topic_id: 9668 reply_id: 38385[/import]

Hi,

you are fast with your answers thx :wink:

1.)So you are creating a lua file for the level right?
Is it possible to me to change the object creation to display.newImageRect ?

2.)if i have a mainGame.lua file where my functions are to remove objects or so…
i would like to load the created level into my mainGame.lua and work with the objects… is this still possible with your levelloader?

Thx

[import]uid: 9592 topic_id: 9668 reply_id: 38386[/import]

… i have found your sample project now…
Thx [import]uid: 9592 topic_id: 9668 reply_id: 38387[/import]

Hi,

  1. Actually no. The level is stored in a plhs file. You genered with LevelHelper a file called LevelHelperLoader.lua - this will read the plhs file and will load it in CORONA. You can change LevelHelperLoader.lua file to create a sprite with display.newIamgeRect - i think i do it differently in order to support animation in next release (dont remember).

2 Yes this is possible. Look in the demo project (also watch the movie) to see how i take reference to an object and what i do with it. To remove an object you should use the function provided inside LevelHelperLoader.lua

Inside LevelHelperLoader.lua you will find documentation for all the methods.

Kind regards,
Bogdan
[import]uid: 38119 topic_id: 9668 reply_id: 38388[/import]

Hello guys,

Just to let you know - this is what its plan for the next update

v 1.3

Full game tutorial.
Parallax Scrolling.
Animation.
Bezier Curves.
Code updating functionality. (code will no longer be downloaded from internet every time you generate the code)
Project management.
Lock sprite. (this will make a sprite unselectable - useful when you have backgrounds that you don’t want to accidentally select)
Switch joint bodies.
Game World Size.
Restrict sprite positioning to game world. (this can be activated or deactivate)
World boundaries editor.
Gravity editor.
List of sprites in level with search function.
Better selection of objects, panning, zooming.
Support for multitouch gestures.

[import]uid: 38119 topic_id: 9668 reply_id: 38798[/import]

Please stop teasing me with those features! Do you have any time frame for when this will be implemented?
Thanx for your great tool! [import]uid: 25327 topic_id: 9668 reply_id: 38916[/import]

Most of them are already implemented. I plan to release in about 3 weeks. [import]uid: 38119 topic_id: 9668 reply_id: 38918[/import]

Hello guys,

I’ve updated the code to support Retina Display

You will need a little tool - until v1.6 of SpriteHelper and v 1.3 of LevelHelper comes.

More details at http://www.levelhelper.org

Kind regards,
Bogdan [import]uid: 38119 topic_id: 9668 reply_id: 39382[/import]

Short tutorial on how to rotate specific sprites loaded with LevelHelper available on www.levelhelper.org [import]uid: 38119 topic_id: 9668 reply_id: 39585[/import]

Hi Vladu,

how long til the release of 1.3 ?
Animation sounds great…

BR,
Alen [import]uid: 9592 topic_id: 9668 reply_id: 40535[/import]

About 3 weeks, maybe more - it depends on Apple [import]uid: 38119 topic_id: 9668 reply_id: 40543[/import]

Here is a small preview of whats to come in LevelHelper 1.3

http://www.levelhelper.org/app/Preview.mov
[import]uid: 38119 topic_id: 9668 reply_id: 42818[/import]

Outstanding! Purchased and reviewed 5 Stars ! [import]uid: 13454 topic_id: 9668 reply_id: 42857[/import]

Thank you! People may not be aware of this, but reviews on the App Store really helps.
I can’t wait to give you guys the next version. I’m very excited about that as it will help you guys even more.
I’ve learned a lot of what you need and how you use the app from all the questions and suggestions I received and now I’m improving it to make it even more useful and easy to use.
[import]uid: 38119 topic_id: 9668 reply_id: 42860[/import]

Seriously, how did I miss this?

Great job. I’ll be buying it today.

[import]uid: 6084 topic_id: 9668 reply_id: 42861[/import]

Outstanding! I just watched your video of upcoming features. Thanks for your commitment to this tool. [import]uid: 47723 topic_id: 9668 reply_id: 42888[/import]

As promised - LevelHelper 1.3 will bring animation support - little preview http://www.levelhelper.org/app/anim.mov [import]uid: 38119 topic_id: 9668 reply_id: 43162[/import]