From a texture memory standpoint, I would suggest just overlaying the same “lock” image (with transparent background) over the proper world. But I’m not sure the visual look you’re going for. Of course, if a world is unlocked, you just don’t overlay anything… [import]uid: 200026 topic_id: 34528 reply_id: 139286[/import]
Yea I have no idea how to even begin to do that lol. One of background scrolls and one doesn’t. Incorporating what I’ve learned to what I have already is making me think I need to go to school for this. Are their any sit down class room environments that teach this kind of stuff? [import]uid: 72845 topic_id: 34528 reply_id: 139360[/import]
Hi FL,
Most likely there’s not a “sit down” class in your area for learning Corona, but we live in a digital-learning world now, so there are some resources I can recommend:
Brian Burton has several books, catering to new Corona users… they’re even on sale ($5 off) until the end of January (use promo code “CoronaGeek”):
http://www.burtonsmediagroup.com/books/
Michelle Fernandez has a book as well, on Amazon:
http://www.amazon.com/Corona-Mobile-Game-Development-ebook/dp/B007X3UAE8/ref=pd_sim_kstore_3
I suggest you invest in something like this, as it will introduce you to all of the core topics of Corona… and the prices are very reasonable, if you consider what a “college course” would cost (several hundred bucks, over a thousand?)
Brent [import]uid: 200026 topic_id: 34528 reply_id: 139363[/import]