Level Navigation

Once I create a new scene IE. level1world1 does storyboard still store my other scenes? The reason I ask is because in my level1world1.lua I’ve created a “Home” button which I’m calling the splashscreen.lua with but when I click it nothing happens.

Heres my code for the button:

local homebutton = display.newImage( "homebutton.png" )  
group:insert(homebutton)  
homebutton.x = display.contentWidth / 1.69  
homebutton.y = display.contentHeight / 13.2  
 local function homebuttontouched (event)  
 if ("ended" == event.phase) then  
 storyboard:gotoScene( "splashscreen", "fade" )   
 end   
 end  
  
homebutton.active = true  
local function homebuttontouched(e) if e.phase == "began" then  
e.target.alpha = .5  
end if e.phase == "ended" then  
e.target.alpha = 1 print("Home button was touched.")  
 end  
end  
  
homebutton:addEventListener( "touch", homebuttontouched )  
homebutton:addEventListener('tap', homebutton)  
  
--end home button  

This is at the top of my .lua

local storyboard = require( "storyboard" )  
local scene = storyboard.newScene()  
   
  
   
function scene:createScene( event )  
 local group = self.view  

and this is at the bottom

end  
  
function scene:enterScene( event )  
 local group = self.view  
   
end  
   
function scene:exitScene( event )  
 local group = self.view  
   
end  
   
function scene:destroyScene( event )  
 local group = self.view  
   
end  
scene:addEventListener( "createScene", scene )  
scene:addEventListener( "enterScene", scene )  
scene:addEventListener( "exitScene", scene )  
scene:addEventListener( "destroyScene", scene )  
   
return scene  

when I switch scenes from my splash screen (options/about section) and I click on an identical button to go back to the splash screen it works fine. just a bit confused.

EDIT:
Never mind solved the problem [import]uid: 72845 topic_id: 34149 reply_id: 137001[/import]