Yes. I have checked it more than once.
The only thing this game is doing differently is I’m using some “if’s” in config.lua to get the correct screen size, because it’s a pixel retro game. This is done like the following code (only showing a part of the config.lua to give the idea):
... if displayHeight\<=480 then application = { content = { -- correct one for portrait: width = math.floor(display.pixelWidth/(pix)), height = math.floor(display.pixelHeight/(pix)), --width = math.floor(display.pixelHeight/pix), --height = math.floor(display.pixelWidth/pix), --width = math.floor(320/pix), --height = math.floor(480/pix), --print ("aspectRatio is "..aspectRatio) --width = 160 --height = 240 scale = "letterBox", antialiasing=true, fps = 60, }, license = { google = { key = "CORRECT KEY HERE!!!", --policy = "this is optional", policy = "serverManaged", }, }, } print ("license 1") elseif displayHeight\>480 and displayHeight\<=640 then application = { content = { ...