Here’s a link to my 2-D game (2 map layers, multiple dynamic objects). There’s a video on this page showing examples of the map in use.
http://scriptgstudio.com/games/munchie
Most of the processing power is going to my A* algorithm. The game can have as many as 80 objects requesting paths at the same time so the A* engine has to load balance and is optimized.
The map drawing portion is very fast (at least 4x faster than Lime). I can’t imagine an isometric engine being much more taxing. Corona should handle it fine. GPU’s are pretty good on newer tablets, especially Android and the Kindle Fire HD.
The game is 100% complete and will be released sometime in Jan / Feb 2013. [import]uid: 141438 topic_id: 31835 reply_id: 134257[/import]