Loading new levels

Hey thanks again for the help. I was wrong i do have the composer example I thought I just adapted it myself originally.

I am going to do my best to not have to send you my project. I do have one more question, and you touched on it earlier. Since remove Level only removes internal objects when I load objects using the myLevel:createLayerObject() and I wish to remove instances of these do i need to use the removeLayerObject() function or simply nil the object? or both? I am not sure if its my level objects that are loading twice or if its my player object because its firing off multiple collision events when I reload the level (it seems to fire off as many times as I try to reload the level)