Luck elimination methods

on the one end:  purely random distribution (lots of games work like this)

on the other end:  entirely predefined distribution (lots of games work like this)

in the middle, lots of room for various hybrid approaches (lots of games work like this)

the point is:  there is no one right way to do it, and only YOU know what will “feel right” for your game.

maybe a weighted distribution, or heuristics based on recently-generated items, or etc

a common solution is:  a random distribution, but of longer predefined segments (lots of games work like this)

Tip:   The actual topic here is ‘chance’ not luck.  Try looking up articles on ‘modifying chance in games’ and you’ll find all kinds of good reads on the topic.  

http://www.acagamic.com/courses/infr1330-2014/chance-and-skill-in-game-design/

Then when you find an algorithm and/or technique you want to implement you can ask us about it if you get stuck.

To avoid luck and have a random game. You can do something like this:

x=RandomValue(0,1) nextRandomValue=1-x+randomValue(0,1)

Like this, not luck and random. If you are luck once, the next time you wont be lucky.

Try to adapt the game to the player. Have a look on his average score, highest score…and then adapt the “luck” to the player.

A new player need to have a easy game and advance one need challenge.

If a player don’t play to your game for more than two days let him do a new high score…

my opinion was based on your game type only (runner game). I’m imagining a game like flappy birds or a hero jumping buildings without random events would be very boring…and that was my opinion nothing more :). you can’t  put all games in the same boat…and compare them. A candyCrush type vs a Tetris type. Imagine playing Tetris with the same approach as Candy…all games with the same pieces.

you need to figure it out what’s the best for your needs and what experience you want to give for the players.

you’re the one doing the game, you do what you want :slight_smile:

Sid Meier -> respect …good times :slight_smile:

All answers are great. So I don’t know which one to “mark solved”.I am gonna try all the methods.Thanks to all…!

That post is great.Some good lines:

  • The game provides meaningful choices. Several strategies can allow the player to win. There is no dominant winning strategy in the game.
  • Chance does not play a role so great that player skill is irrelevant. A player with more skill should be more successful than a poor player.
  • The game’s level of difficulty should be consistent. The players perceive the challenges in the game as not abrupt and within a reasonable range of their abilities

On why a game should not be based only on skill:

  • One of your players beats all the other players by a wide margin. This could be an indicator that your game is heavily skill-based and one player has mastered this skill. To keep a game balanced for players with different skill levels, it is important to add some elements of luck to it.