Alright, if it works for you, don’t mess with it. But, if you have time, try making a separate project using the newer version of Tiled. You are probably busy, but it’s always good to know why it wasn’t working.
That’s a pretty cool pixel game you’re making. Where did you get the graphics? Was it from Kenney?
I have similar issues, probably everbody who tries will…
I posted an issue at github: https://github.com/ponywolf/ponytiled/issues/5
Are you choosing to embed the tiles in the project? That seems to be the big change that’s messing with every engine. The artwork needs to be embedded from what I can tell.
Rob
I did get past this. Short answer, ONLY use an object layer.
Second issue: Don’t overlay tiles on the same layer, they look finding Tiled, but they show randomly in PonyTiled. Just remove them in the editor if you paint on top (in the same layer)
Lastly, I went with tiles, not a timesheet. (Needed to for a plugin)
With those three, I’m off an running.
**Edit: I *can* use the latest tiled, as long as I apply these rules.
Yep, you are right Rob. Here’s how you make an embedded tileset…
@no2games, can you make it embeddable after the fact? I know you can remove and re-add the images to do it, but I believe doing so would blow away the map you may have made.
Rob
I’m looking at seeing if adding external sets is an easy fix now…
You should be able to easily make an external tileset internal using the icons located at the bottom left of the tilesets window.
Select the external tileset and simply choose the option ‘embed tileset’ - resave and rexport. Failing that, copy and paste in a text editor. If my first tip doesn’t work and you need help manually merging, let me know.