Optional, but knowing a little helps us help you.
If you don’t feel it is too invasive, tells us something about who you are and what you know.
- Are you still in school? What grade?
- What classes have you taken that you think relate to game development?
- How far along in math are you?
- What kind of machine are you working on a Windows or a OS X PC.
- Do you have any programming experience? What languages, how long?
- Do you have any experience with other game engines/SDKs and how much?
- Do you have any experience with art tools, sound tools, … , which and how much?
- Have you ever written a game?
- Do you remember the first game you ever played?
- Can you list a few games you’d enjoy remaking?
As far as what to make first?
I agree with Rob and the others who’ve suggested this, work your way through the tutorials and guides. Also examine each of the samples that comes with Corona (launch Corona and click Samples [lower-left corner for Windows version of simulator]).
Note: Once you are running a ‘sample’ in the simulator, you can use the ‘file menu’ and select ‘Show Project Files’ to see the folder with that sample’s code.
Next up, check out the marketplace and download all of the free game templates: https://marketplace.coronalabs.com/
Walk through them and change small parts to see what the effect is.
Once you are familiar with concepts, list out some basic games (preferable a one mechanic) like:
- whack-a-mole
- flappy bird
- space invaders - a little less basic
- asteroids
Try to write a list describing each game in terms of mechanics, inputs, responses, art requirements, sound requirements. i.e. A spec of an existing game.
Then, ask yourself, “Can I make this single part of the game?” If you think so, try to make it. If not, try to learn about how to make it. If you get stuck, come here, tell us what you’re doing and get help.
Rinse, repeat, …
Finally, or alternately, try to make one of these basic games. Don’t focus on making money or even makings something to put on a store. Just try to make the game for yourself.
Again, rinse, repeat, …
Do this for a year or longer and you’ll be ready to start teaming up or to consider taking on bigger projects. (Depending on how much effort you put in and on your native talent for this kind of thing.)