Your problem is memory leaks right?
Why not try my suggestion to remove the event listener when you leave the scene?
(line 86)
And line 108 , storyboard.removeScene doesn’t work on active scene.
[lua]local prior_scene = storyboard.getPrevious()
storyboard.purgeScene( prior_scene )[/lua]
Thanks for the reply.
John [import]uid: 186198 topic_id: 32700 reply_id: 130087[/import]