MTE v0.820 - http://gum.co/staO
Another three weeks, another new update! MTE 0.8 focused on platforming and sidescrolling mechanics. MTE 0.820 returns to it’s RPG roots, bringing a number of useful new features:
Camera Constraints: define areas within which the camera and view must remain. Subdivide maps into distinct areas, break up rooms inside of a building, or just lock the camera to the map. This new feature will add new flexibility to RPG projects.
Tile Flip and Rotation: the Tiled map editor allows you to flip and rotate tiles before placing them in the map, and MTE now supports this functionality! It is no longer necessary to duplicate the same tile image facing four different directions in your tilesets. Just use one and rotate as needed!
A New Sample Project: RotateConstrainStoryboard. The sample lives up to its namesake by demonstrating tile rotation, camera constraints, and storyboard integration all in the same project. Tile rotation allowed for the use of an incredibly tiny tileset: just 2 x 3 tiles, only 5 of which were used! I’ve set up camera constraints to create the impression of distinct rooms inside of a building. The camera locks to one room at a time before moving to the next when the player hits a Tiled Object trigger. Storyboard integration takes the hassle out of switching from one map to another and another.
With this update out of the way I’ll be moving on to one of the two huge new features coming to the Million Tile Engine: Isometric maps. I expect this feature to take between one and two months to implement, at which point MTE will reach version 0.9 and I’ll move on to the final major update in the pipeline: physics integration.