Million Tile Engine Beta Release

Touched by what an ingame player or your finger? Player just do an onCollision test and finger just do if touch on the object call the removeTileFunction…or really just make it an object in Tiled that looks like a tile and remove it simple

Azmar,

Thanks for the quick response. It’s by touching with a finger.

I actually found a soultion shortly after posting this :smiley: by attaching the listner to getMapObj.

http://forums.coronalabs.com/topic/33119-million-tile-engine-beta-release/page-16

Thanks

Ok next stuipd question,

How can I get the tile that exist on a event.x,event.y position ? Tried to use mte.convert but it seems that was the wrong idea.

Cheers

Ok, to answer my own question again

            local pos=mte.convert(‘screenPosToLoc’, event.x, event.y)
 

Need to stop getting frustrated and start to read… :wink:

Hi dyson, I just wanted to join others by saying how sorry I am to learn this news. MTE is a fantastic product and engine: a great achievement. It would be a real shame to see all that hard work, and the engine itself, disappear. MTE is the backbone to several games I currently have in development and like many others I wouldn’t want to see it vanish or cease to exist either.

I also appreciate and understand - not to mention experience(!) - the financial pressures of the real-world and the harsh reality that all too often indie app development is an incredibly time consuming and financially unrewarding hobby rather than the additional revenue stream we would like it to be. There are far quicker and easier ways to earn a few bucks, right?

I’m hoping that we - the customer base and MTE community - can help you to find a solution to keep MTE going in a way that both rewards you for your efforts and frees up your time so you can actually go out and earn a living (not to mention have a social life too). I really like chillfok’s suggestions…

…and would add 5) Keep the existing paid license model and let the community answer API related questions and provide support. Don’t feel the need or obligation to respond to every post yourself or implement every feature request you receive. Make it clear what it is that people are actually purchasing so there is no additional expectation or demand on your time.

I think this approach would allow you to continue to receive revenue for the product you’ve spent so long developing as well as free up your time. R&D is the most expensive part and now you get to benefit from that work with a finished product and greater economies of scale through sales. It’ll be a shame to close the project now that all the hard work is done.

I do hope you reconsider and that we can help you find a viable solution that helps keep MTE alive.

All the best.

Open Source

I just wanted to add that if you did decide to open source MTE then I would be interested in contributing, as and when I could, as I’m sure many others would. In its current form MTE is mostly production ready (right?) and would probably only require the occasional patch were a Corona update (public release) to break it or a bug were to be discovered. It would certainly take the burden from you if we could contribute fixes. Also, at 17,400 lines of code MTE is a bit of a beast so would definitely benefit from being more modular if it were to be maintained by multiple developers. This would also facilitate the contribution and integration of new features by the community over time. For example, I use Jumper with MTE to provide pathfinding - https://github.com/Yonaba/Jumper - and would be happy to contribute the integration code as an MTE plugin, although I’d need to make that more modular myself first.

Modular Business Model

It might also be worth considering stripping MTE back and have a business model that’s similiar to Corona SDK itself. With more modular code, for example, you could release “MTE Starter” for $25 and this would provide the basic core features / everything you need for a 2D top-down tile game. You could then sell modular extensions, which have “MTE Starter” as a dependency. So, you could sell the platform game module for an additional $10, say, and the isometric game add-on module for a further $10. If maintaining the physics engine aspects is more time consuming and complex then separate that out and charge more for that too, say $5 extra.

So, if a new customer wanted to make a basic 2D tile game then MTE would cost them just $25. The lower price might encourage more sales. If they then wanted to make a platformer down the road it’d be an additional $10 for that add-on (the cost is now equal to MTE’s current $35 price tag). A platformer with physics? It’s an extra $5 for that module, etc.

Making MTE more modular and encapsulated would not only ease the burden of maintenance and the inclusion of new features but you could also use it to increase sales and ultimately revenue. Rather than trying to be everything to everyone, as it currently is, you give developers the option to buy just the modules they need and buy additional components (such as the recent appendMap) or full extensions (isometric gameplay) when needed. It’s definitely worth considering - if MTE were mine it’s what I would do. :slight_smile:

I think there’s a lot of future left in MTE and the potential for some great games to be developed relatively quickly with it (quicker than would be without it). It would be a real shame for everyone - you, us, and Corona Labs - if it were to disappear forever.

Please keep up the good work and best of luck in your job hunting / new job. If we can help with MTE in any way please let us know.

Best wishes.

@dyson122, Sorry if I bother you but I am newbie on Corona and I’d like to start developing games; I am using right now Corona and Lime; and I am looking for another product.

The link provided by this web in order to download MTE says “this product is not currently for sale” and I can’t find a way to obtain that product. I notified that you have discontinued the product but, is there any chance to send me the link to download the product, and add any examples/tutorials for beginners?

Please let me know.

I second that. I would like to buy it regardless of whether it is supported or not. 

And this goes out to everyone else: would anyone care to sell me their MTE license?

I finally got around to really diving into MTE for a ouya platform game and I must say I am impressed… everything works very well. So I am very sorry hear that dyson will stop working on and supporting it.

 

@dyson here is my suggestion. Put up a fundraising campain on indiegogo or something. If it reaches it’s goal you open source it. When it’s open sourced the users can maintain it. This way it will live on and evolve + there is a chance at least some of your hard work will be rewarded financially. 

 

Thanks!

I’ve re-enabled MTE purchases through Gumroad for the time being, for those of you who still want to give it a try.

Awesome!!!

Great!! I have my own license … :slight_smile: Let’s try it!

Dyson thank you very much for re-enabling purchases. I’ve gone ahead and purchased my copy. Cheers!

hi Dyson,

 1. i am using enableTouchScroll() in isometric, but is not scroll properly same as orthogonal. 

 2. we can add one map(farm) to another big map. so we can drag this farm to another place in big map.

thanks in advance. 

All,

Is it a easy way to scale the map to fit the screen if the map is smaller then the screen size ?

for example say that I have 9 tiles 3 in 3 rows and I like it to fit the screen as it’s smaller then the screen size but… if I have 10000 tiles (100 tiles X 100 rows) I don’t want it to fit the screen size !?

Cheers

Hi all,

Just wanted to let you know my apps powered by MTE are now available on both platform.

Description:

Tender and delicious looking adorable sheep: “Mochi-Sheep” now come alive in our 3 relaxing game! 
check them out: 

 

"Sheepo Graze” - Lead Mochi-Sheep graze around the pasture, avoid obstacles and other sheep, do as many combo as you can to make higher score!

jgF6mg9.png

wWGBDgt.png

 

 

"Sheepo Save” - Save the Mochi-Sheep from hungry wolves, test your eye-hand skill to see how many wolves you can knock out!

AjAyHbX.png

6ozURxG.png

 

"Sheepo Snake” - Enjoy classic snake game with adorable Mochi-Sheep, try make a incredible long sheep snake parade!

mtpnL60.png

4y5rWOO.png

 

App Store links:

Sheepo Graze

Sheepo Save

Sheepo Snake

Google Play Store links:

Sheepo Graze

Sheepo Save

Sheepo Snake

Get them now for FREE! 

More fun games here:  Marugemon Homepage

Get news from us on: Marugemon Facebook Page

Follow us on Twitter: @Marugemon

Share your thought if you like, thanks 

Very cute graphics and amazing smooth gameplay. Thanks for sharing as an example of what can be achieved with MTE. This is great!!!

The QuizTix series of games is also powered by MTE. You may think ‘it’s only a quiz game’ but when the camera is zoomed out you can see roughly 1,000 tiles (256x256), 500 seats (256x512) and 500 characters (256x512) and it runs great! Thanks 

again Dyson for all your hard work.

We have 4 versions available on iOS and Android: Movies, Pop Music, World Football (soccer) and Video Games. So far our players have answered over 11 million questions.

www.quiztix.co

twitter.com/quizbo

hi Dyson,

 1. i am using enableTouchScroll() in isometric, but is not scroll properly same as orthogonal. 

 2. we can add one map(farm) to another big map. so we can drag this farm to another place in big map.

thanks in advance. 

MTE is now free. https://gumroad.com/l/staO

Download it, try it out, maybe create something great with it. Have fun!