Multiple Simultaneous Button Press/Release Bug

Actually, I would say that it’s currently working like it should in SOME ways, but not others – i.e., changes were made to fix known bugs, but it needs more work to avoid eliminating useful cases along with the bugs.

The goal is to let users write gesture recognition at the Lua level, so yes, we DO need finger-level tracking. Note that the current pinch-zoom sample code implements that gesture in Lua, not “under the hood”. Bug issues aside, that’s the overall idea. [import]uid: 3007 topic_id: 1128 reply_id: 3165[/import]

Good to hear. :slight_smile:

Looking forward to the release that ties this all together!

Scott [import]uid: 5659 topic_id: 1128 reply_id: 3166[/import]

I just want to second that we need single finger tracking!

Especially because of the 2 Player scenarios on the iPad!

There are other uses too… which I really want to implement:

Tap something… move it… place a second finger… lift the first… continue to move it!

Or every “Piano” …

And think off this:

Tap something … place second finger… move it to rotate + zoom (move just the second finger) with the first touch as reference point. Lift the second finger… rince repeat… [import]uid: 6928 topic_id: 1128 reply_id: 3299[/import]