Thanks for the reply.
For the listeners I changed my code to this…
btnEasy:addEventListener("tap", easySetup) btnEasy:removeEventListener("tap", easySetup) local function easySetup() gotoNextScene(DIFF\_EASY) end
It still crashed.
A little more info on the app. After the “Menu” scene, the “Memory” scene loads then alternates between the “Memory” and “Guess” scenes.
This is a pretty simple app to get my feet wet. The only onComplete function I have is for a sound. Other then the back button, there are no Runtime events. I’m not using any physics or timers either.
I removed the sound, but it still crashes.
I’m checking the memory usage using collectgarbage(“count”) it reports the same amount every time, so I’m assuming things are cleaning up nicely.
For fun, I commented out the purge
function scene:enterScene(event) --storyboard.purgeScene("memory") --storyboard.purgeScene("guess") end
I wasn’t too hopeful about this since it’s something new I added; the crash has been around for a while. It still crashed