My First game "Spiky Fall"

Hi Nischal

Downloaded your game and got the high score on the achievements!

I’ve left you a 5 star review on Google Play.

Good looking game, great graphics, smooth game play.

Well done, I hope it sells millions for you, good luck.

Great work. The “first one” is the hardest. Keep it on!

René

Hi Nischal
It looks great but…
I’m having issues with your game on my iphone 4s
First launch went with 10 seconds of black screen with status bar visible then the app exited.
Next launch went with 10 sec black screen again, then 10 sec of screen with logo, then game starts with main menu and choppy animation. When i press play i see the “how to play” screen then the game starts, i see the ball bounce once then it goes off screen and i cannot play…
I’ll see if i get a crash log when i’m back to the mac.

Hey Sciacchitano,

Thanks for trying it out,

Were you able to play the game at all?

I have tested it on iphone 4s at all (coz i dont have one), i have tested it on iphone 5s ipad mini, nexus etc and never came across this issue.

I will be really helpful if you can send me the log.

Thanks,
Nischal Y

 

@DevilSquad It was indeed really hard, i was able to make a full prototype in a week, then started long daunting tasks of working with a graphic artist, working with publishers (i hate this part, wasted lot of time working with them), keep tuning (never ending process), finally i published it myself.

Now on to my next game :slight_smile:

@QuizMaster thanks for the kind words, i will be happy if i can break even :slight_smile:  (just being realistic )

I cannot play unfortunately. The ball bounces off screen and the game remains with music on, the “0” at the center and spykes at the top (and no banner ads at the bottom)
I’ll keep you updated later

Hi NIschal

I’ve found two crash reports that seems to indicate that it is not a real crash but a “simulated” one…

Here is an excerpt

Incident Identifier: AB727C6D-5310-461A-966C-BAC5E8C22997 CrashReporter Key: f25e6947152082da17d61d5716671fa47add6bf8 Hardware Model: iPhone4,1 Process: Spiky Fall [9335] Path: /var/mobile/Containers/Bundle/Application/5CA70619-2C61-4FA2-A068-B6570ECDB591/Spiky Fall.app/Spiky Fall Identifier: com.omgabird.spikyfall Version: 2016.02.211843 (1.0) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2016-03-01 20:40:54.54 +0100 Launch Time: 2016-03-01 20:40:34.34 +0100 OS Version: iOS 9.2.1 (13D15) Report Version: 104 Exception Type: 00000020 Exception Codes: 0x000000008badf00d Exception Note: SIMULATED (this is NOT a crash) Highlighted by Thread: 0 Application Specific Information: com.omgabird.spikyfall failed to scene-create after 17.57s (launch took 2.43s of total time limit 20.00s) Elapsed total CPU time (seconds): 36.900 (user 36.900, system 0.000), 92% CPU Elapsed application CPU time (seconds): 9.351, 23% CPU

It looks like there’s a time limit of 20 seconds in iOS for app launch time. If it takes too much the OS kills it.

Being my iPhone an old one, and certainly not so fast as new models, maybe your app’s init process is too intensive for it to get ready in time.

Are you performing all initialization in main.lua? If so you might think of jumping soon from main.lua to a first scene to be used just for init purposes (if you’re using composer). This way the app will fully start and show something to the users before the OS kills it.

Thanks for the report, really appreciate it,

I’m not doing all the initializations in the main.lua, im showing a splash which is a composer screen and i’m showing that scene till the initialization finishes, after that i’m navigating to the game screen.

I will try testing it on iphone 4 and like you said this indeed looks related to initialization that i’m doing at the startup.

I will try to nail it down.
 

Hey sciacchitano,

Thanks for the crash reports, i was able to nail down the problem, i was actually loading a hug, 9 mb BG track into the memory instead of using the streams!

and also i was also loading other unnecessary assets and initializations in main.lua.

So i have compressed the BG track and used streams to play BG music instead and did bunch of optimizations, and removed lot of clutter now app size came down from 30 mb to 12mb, and there was a drastic improvement in the app start time as well.

This fix is available in android phones, and will be available on ios as soon as apple reviews it.

Thanks a tom,

Nischal Y

That’s great!
I’ll wait for the iOS update.

Hi There,

I have just released my first game “Spiky Fall”.

gamescreen.png

here’s a short trailer:

https://youtu.be/ofSVog5dgoU

Since this is my first game i wanted to start with something simple and something i can complete.

It is a simple single tap game, please give it a try and tell me what you think.

Your feedback and criticism will help me in my upcoming games.

And please do leave a review/rating if you happen to like the game.

Download it on
Appstore: https://itunes.apple.com/app/id1084213403
Playstore: https://play.google.com/store/apps/details?id=com.omgabird.spikyfall

Thanks,
Nischal Y
https://www.facebook.com/OMGaBirdGames
https://twitter.com/OMGaBirdGames

Hi. I am trying to set up my pc as it is not compatible with corona. Can I download openGL 2.1 somewhere?