We are working on getting Corona Composer GUI with more functionality.
I have always been a HUGE fan of um…
CORONA EDITOR (I refuse to call it Corona Composer GUI… come on Rob… Everyone, even every Corona person says it confuses itself with the Composer code that replaced Storyboard. Especially now that it is gone. (I dont know I checked a few builds ago and it was pulled, or the functionality of it was pulled. Like my stuff I made with it was huge, etc.)
You need an editor. A lot of people that love programming and geting nerdy with it will balk. They have balked. ‘I dont program that way’. ‘It causes people to avoid learning *proper* code’, ‘it causes questions of make my game buttons’, etc… but… not really. Not at all. It teaches code. trust me.
Longer term, I think we are waiting to see what the industry moves toward.
This kind of makes me super nervous. I think that Corona has had a problem in the past following current trends in gaming. It was me who begged and pleaded and finally got display.setDefault (“magTextureFilter”, “nearest”). I did that. I begged and emailed and Walter saw the light and the next day it was in a build. Without that all pixel games were blurry as hell. That was in mid 2013!
hmm… I think that one problem at Corona, while everyone there is very very good at what they do… seriously I love all of you…
There are not enough people there in games. Not enough people with game experience. No one there pushing for the tools that real game developers actually need. And yes, Corona was games primary.
But we don’t even have a basic grab and go multiplane side scroller as far as I know. Not even a sample that works with free Tiled. You look at Gamemaker and those types, thats what a lot of people want.
We really need an editor. That will spit basic sprite stuff into your code. Something that will build the modules even. I use to use SpriteLoq, which came really close to being a Corona thing, then it went over when the Ceo left to…thinking… of that… html… company that split and is now working out of an apartment or something… :/ Carlos’ company… But anyrate yeah.
I made my game QuestLord with no knowlege of what the actual module was doing. Well I knew it was loading up sprites and putting them in my game. I could call sprites from it. I can change their anims. pause them. etc. It rocked. I even looked at the modules and edited them a bit. It was great. That game has had 160,000 downloads.
Now on the sequel I have had to learn how to make those modules myself. They work, I hope I did them right. But requiring that for everyone who makes a sprite intensive game, holy ****. pardon my french. I mean… Its cool, but its too much. An editor should spit that out. and Corona should make that editor.
When the Gr2.0 thing came… The makers of SpriteLoq had already left. I’ve looked through the layout.lua files it made, I understand them somewhat, but not that well. It uses old Sprite, and uses the name sprite in the code… and that directly conflicts with gr.2.
So I have to recode it. All of it. in a huge game, that already has 160k download customers and until then… I can’t update for iOS. :o
So yea, any Corona needs its OWN editor. It’s own thing that creates layout.lua files with sprite counts and animations. seriously. you can explain it. you can do it yourself. AND you can use the editor to spit that code out. That was the natural progression that should have taken place.
If Corona supports developers like me, with 28 years experience with games spanning from Atari ST, Arcade Coin Op, NES, SNES, Sega Genesis, Sega Dreamcast, PS1, Gameboy, Gameboy Color, Gameboy Advance, PS2, Gamecube, Xbox, PC and now Android/iOS/Kindle… phew… Then they will be able to provide the proper tools and sdk to game developers.
If they pretend that they know what they need to know… Argue me down at ever turn… then they will do a lot of waiting around to see how the market changes.

I do love Corona, long live Corona.